Programmer-DField
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7c56c0defa
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Changes made as suggested in code review (part2)
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2021-03-12 15:58:18 +00:00 |
Programmer-DField
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1a47208d3f
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Added the Arrow wall functionality. The arrow will fire in a specified direction at a specified speed. The arrow will destory itself on contact with the player immediately and after a specified time when colliding with any other game object (to give the effect the arrow is stuck in the wall). If the arrow collides with the player they will die, and be respawned at the last safe position.
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2021-03-04 23:31:22 +00:00 |
cyndrdev
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ad40b0195e
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made main use new cameras
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2021-03-02 19:06:17 +00:00 |
Cat Flynn
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bdbbaa32a8
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trigger dialogue after artefact ui is dismissed
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2021-03-02 18:27:56 +00:00 |
Cat Flynn
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0281749075
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Merge branch 'main' into artefactUI
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2021-03-02 18:20:23 +00:00 |
Novvator
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e79053ebb5
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bug fix in InputSettings UpdateMode
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2021-03-02 17:50:27 +00:00 |
Novvator
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af34631ed8
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artefactUI now works
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2021-03-02 16:33:31 +00:00 |
Novvator
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81ef58415a
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artefactUI test
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2021-03-01 18:09:21 +00:00 |
Novvator
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a8d79c2b10
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Changes in Artefact inheritance
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2021-02-25 20:12:08 +00:00 |
Novvator
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7e06b98577
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Added Artefact inheritance
PowerArtefacts now can unlock PlayerPowers
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2021-02-25 14:21:35 +00:00 |
cyndrdev
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6f8ed8ee6d
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power tweaks, scene & prefab fixes
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2021-02-22 17:11:15 +00:00 |
Cinder Foster-Smith
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96860632ff
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Feature/character controller
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2021-02-15 18:09:32 +00:00 |
cyndrdev
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a4906a35d4
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gameflow
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2021-02-12 09:32:10 +00:00 |
cyndrdev
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7fefaae405
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basic camera controller
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2021-01-27 12:06:17 +00:00 |
cyndrdev
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ab7cd608cb
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basic player controller and input handling
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2021-01-27 11:27:56 +00:00 |