|  | 77d43c1c00 | Merge branch 'main' into feature/level-design | 2021-04-27 21:10:23 +01:00 |  | 
			
				
					|  | e6100db30f | Merge branch 'main' into feature/trim2 | 2021-04-27 20:44:34 +01:00 |  | 
			
				
					|  | 0464502d56 | environment prefabs in preparation for merge | 2021-04-27 20:36:29 +01:00 |  | 
			
				
					|  | d9c4710984 | camera improvements | 2021-04-27 20:11:54 +01:00 |  | 
			
				
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								 CharlieTinley | aac16946d1 | Trim 2 assets, with materials and lighting changes | 2021-04-27 13:02:36 +01:00 |  | 
			
				
					|  | 913c4d2231 | import baz and disable dir lights in freeze rooms | 2021-04-27 03:39:14 +01:00 |  | 
			
				
					|  | 4fdeabc7f0 | buncha level design, prefabs and stuff | 2021-04-27 00:57:07 +01:00 |  | 
			
				
					|  | 51437264fc | wip | 2021-04-26 19:12:54 +01:00 |  | 
			
				
					|  | 0d6854cf0c | create more environment prefabs | 2021-04-26 17:32:35 +01:00 |  | 
			
				
					|  | 5201402bce | Merge branch 'main' into feature/glitch | 2021-04-25 23:52:51 +01:00 |  | 
			
				
					|  | 9c8ff85cf1 | bunch of glitchy stuff, temple prefab | 2021-04-25 23:44:43 +01:00 |  | 
			
				
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								 Novvator | f91b7918b3 | moved char to starting position | 2021-04-25 20:08:52 +01:00 |  | 
			
				
					|  | 3344196f49 | camera pass and start temple prefab | 2021-04-25 05:16:35 +01:00 |  | 
			
				
					|  | b192263344 | add vertex floatiness uwu | 2021-04-25 00:59:37 +01:00 |  | 
			
				
					|  | b91e97984f | bunch of glitchy graphics stuff idk | 2021-04-24 02:06:03 +01:00 |  | 
			
				
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								 Novvator | 71a3b48a78 | doors now close when the player dies, changes in main to make it work | 2021-04-21 16:42:11 +01:00 |  | 
			
				
					|  | 3a2296e1bf | remove trap from opening courtyard and add floor | 2021-04-16 20:42:10 +01:00 |  | 
			
				
					|  | bff72788e6 | make puzzle more forgiving | 2021-04-16 20:28:21 +01:00 |  | 
			
				
					|  | 9d9de550e1 | tune bloom and match controls to prompt | 2021-04-16 20:19:19 +01:00 |  | 
			
				
					|  | 7c7ca3c48c | artefact control prefabs | 2021-04-16 19:55:34 +01:00 |  | 
			
				
					|  | 120e7574d0 | add gloves lol | 2021-04-16 19:31:49 +01:00 |  | 
			
				
					|  | 9912ed67db | Merge branch 'feature/freeze-vfx' into 'main' made freeze have some neat sfx & vfx
See merge request kernel-panic/revival!69 | 2021-04-16 16:47:57 +00:00 |  | 
			
				
					|  | 338868d041 | Merge branch 'main' into feature/menus | 2021-04-16 16:39:06 +01:00 |  | 
			
				
					|  | 28ac0b38cf | added written artefact description | 2021-04-16 16:36:49 +01:00 |  | 
			
				
					|  | 9bb1b4e9df | added artefact description writing | 2021-04-16 16:26:42 +01:00 |  | 
			
				
					|  | a669c02858 | triggers for freeze sfx & vfx | 2021-04-16 15:43:19 +01:00 |  | 
			
				
					|  | 6ec3f5f99b | added freeze postfx | 2021-04-16 15:31:10 +01:00 |  | 
			
				
					|  | 1d00bffd70 | update freeze input actions | 2021-04-16 15:12:30 +01:00 |  | 
			
				
					|  | c3312b7d93 | disable cheats on player | 2021-04-16 15:03:50 +01:00 |  | 
			
				
					|  | 6ef4923b3d | make freeze 3 playable without boost | 2021-04-16 15:00:37 +01:00 |  | 
			
				
					|  | 3bc0b48c74 | Merge branch 'main' into 95-freeze-sequence | 2021-04-16 14:23:37 +01:00 |  | 
			
				
					|  | e75681c0b3 | Merge branch 'main' into 95-freeze-sequence | 2021-04-16 14:18:35 +01:00 |  | 
			
				
					|  | 6cb0d90ee8 | remove random walkway intersecting level | 2021-04-16 14:18:19 +01:00 |  | 
			
				
					|  | 024653a354 | freeze artefact | 2021-04-16 14:17:41 +01:00 |  | 
			
				
					|  | 12fccff6cd | make it possible to complete freeze level 2 without boost | 2021-04-16 14:17:12 +01:00 |  | 
			
				
					|  | 116b1140df | added implementation for freeze first use dialogue | 2021-04-16 14:06:52 +01:00 |  | 
			
				
					|  | cf8d58690d | added new freeze voice lines | 2021-04-16 14:00:46 +01:00 |  | 
			
				
					|  | 0708d9fd40 | create freeze artefact and move dialogue trigger | 2021-04-16 13:16:11 +01:00 |  | 
			
				
					|  | e9bcb45b41 | fixed bug #127 | 2021-04-16 13:15:54 +01:00 |  | 
			
				
					|  | c96036b304 | Merge branch 'main' into feature/boost-level-integration | 2021-04-16 12:26:47 +01:00 |  | 
			
				
					|  | 13ca75f3d3 | applied cam changes to prefab | 2021-04-16 12:17:15 +01:00 |  | 
			
				
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								 Novvator | f2644a1a39 | changed player to his original starting position | 2021-04-16 01:00:06 +01:00 |  | 
			
				
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								 Novvator | 45e5d4cbe3 | small change | 2021-04-16 00:58:16 +01:00 |  | 
			
				
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								 Novvator | 7fec70745b | added freeze levels in main | 2021-04-16 00:57:25 +01:00 |  | 
			
				
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								 Novvator | 8af98dc169 | Merge branch 'feature/boost-level-integration' of https://gitlab.badbrain.dev/kernel-panic/game into 95-freeze-sequence | 2021-04-15 21:47:45 +01:00 |  | 
			
				
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								 Novvator | 44935911a5 | finalized the freeze levels and made a small change to the RollingBoulder | 2021-04-15 20:31:09 +01:00 |  | 
			
				
					|  | 77ce74c45a | matrginally improve courtyard collision geometry | 2021-04-15 19:36:53 +01:00 |  | 
			
				
					|  | 5cdd4e376f | improve camera controls | 2021-04-15 19:32:09 +01:00 |  | 
			
				
					|  | 2bdfa81a7a | vastly improve lighting | 2021-04-15 17:19:54 +01:00 |  | 
			
				
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								 Novvator | 15e69799b9 | Merge branch 'main' of https://gitlab.badbrain.dev/kernel-panic/game into 95-freeze-sequence # Conflicts:
#	game/Assets/Prefabs/Puzzles.meta | 2021-04-15 16:34:05 +01:00 |  |