Commit Graph

419 Commits

Author SHA1 Message Date
Cat Flynn be1c8ff740 Merge branch 'main' into feature/freeze-level-design 2021-05-10 17:22:38 +01:00
cyndrdev 4ac0da2c08 sorted environment node into prefabs 2021-05-10 17:16:56 +01:00
Cat Flynn a8c004aec3 delete unused noise textures lole 2021-05-10 17:05:51 +01:00
Cat Flynn f5630b4140 fix falling floor 2021-05-10 16:58:47 +01:00
Cat Flynn 3302a9adb0 Merge branch 'main' into feature/level-design 2021-05-10 15:12:45 +01:00
Cat Flynn 5b2886db5e add arrow tips to wall 2021-05-10 15:07:54 +01:00
Cinder Foster-Smith e3fb789cc3 Merge branch 'feature/arrow-flurry-audio' into 'main'
arrow juice

Closes #111, #133, and #113

See merge request kernel-panic/revival!74
2021-05-10 13:59:12 +00:00
Cat Flynn c18e1937d2 adjust some prefabs 2021-05-10 12:55:00 +01:00
Cat Flynn e2c410410a test build lighting 2021-05-10 11:23:54 +01:00
Novvator 609e25b158 added prefab of the final level 2021-05-09 13:56:25 +01:00
Cat Flynn ca454bb258 complete boost level sequence 2021-05-01 02:01:57 +01:00
Cat Flynn 93861ef0a4 apply trim to boost gauntlet 2021-04-29 02:24:00 +01:00
Cat Flynn 94d6c95998 wip 2021-04-28 21:37:39 +01:00
Cat Flynn 1eab207201 wip 2021-04-28 19:26:24 +01:00
Cat Flynn 5590a93171 start work on tunnel teleport 2021-04-28 15:58:11 +01:00
Cat Flynn 5da4fc500a fix renderer 2021-04-28 15:42:56 +01:00
Cat Flynn a46d19a620 import arrow model and fix particle emission 2021-04-28 14:45:37 +01:00
Cat Flynn ac6bf175d1 Merge branch 'main' into feature/arrow-flurry-audio 2021-04-28 14:43:47 +01:00
Cat Flynn 780df95b8a lighting experiments 2021-04-28 00:50:24 +01:00
Cat Flynn 3cd4fdb0fe design second boost level 2021-04-28 00:27:47 +01:00
Cat Flynn a7ada25aa1 give baz a drink and improve cameras 2021-04-27 22:41:30 +01:00
Novvator 4285e6b518 wip 2021-04-27 21:31:20 +01:00
Cat Flynn 7b581796af Merge branch 'main' into feature/level-design 2021-04-27 21:16:49 +01:00
Cat Flynn ae4a3d5535 fix broken materials 2021-04-27 21:15:38 +01:00
Cat Flynn 77d43c1c00 Merge branch 'main' into feature/level-design 2021-04-27 21:10:23 +01:00
Cat Flynn 8eb20a6fe8 more material fixing 2021-04-27 21:08:01 +01:00
Cat Flynn 72bfc8eb8f fix material imports 2021-04-27 21:02:38 +01:00
Cat Flynn e6100db30f Merge branch 'main' into feature/trim2 2021-04-27 20:44:34 +01:00
Cat Flynn 0464502d56 environment prefabs in preparation for merge 2021-04-27 20:36:29 +01:00
Cat Flynn d9c4710984 camera improvements 2021-04-27 20:11:54 +01:00
CharlieTinley aac16946d1 Trim 2 assets, with materials and lighting changes 2021-04-27 13:02:36 +01:00
Cat Flynn 913c4d2231 import baz and disable dir lights in freeze rooms 2021-04-27 03:39:14 +01:00
Cat Flynn 4fdeabc7f0 buncha level design, prefabs and stuff 2021-04-27 00:57:07 +01:00
Cat Flynn a941c7105f forgot to save scene lol 2021-04-26 20:39:38 +01:00
Cat Flynn 3fc21c21a0 import arrow flurry 2021-04-26 20:33:57 +01:00
Cat Flynn 51437264fc wip 2021-04-26 19:12:54 +01:00
Cat Flynn 0d6854cf0c create more environment prefabs 2021-04-26 17:32:35 +01:00
Cat Flynn 5201402bce Merge branch 'main' into feature/glitch 2021-04-25 23:52:51 +01:00
Cat Flynn 9c8ff85cf1 bunch of glitchy stuff, temple prefab 2021-04-25 23:44:43 +01:00
Novvator f91b7918b3 moved char to starting position 2021-04-25 20:08:52 +01:00
Cat Flynn 3344196f49 camera pass and start temple prefab 2021-04-25 05:16:35 +01:00
Cat Flynn b192263344 add vertex floatiness uwu 2021-04-25 00:59:37 +01:00
Cat Flynn b91e97984f bunch of glitchy graphics stuff idk 2021-04-24 02:06:03 +01:00
Novvator 71a3b48a78 doors now close when the player dies, changes in main to make it work 2021-04-21 16:42:11 +01:00
Cat Flynn 3a2296e1bf remove trap from opening courtyard and add floor 2021-04-16 20:42:10 +01:00
Cat Flynn bff72788e6 make puzzle more forgiving 2021-04-16 20:28:21 +01:00
Cat Flynn 9d9de550e1 tune bloom and match controls to prompt 2021-04-16 20:19:19 +01:00
Cat Flynn 7c7ca3c48c artefact control prefabs 2021-04-16 19:55:34 +01:00
Cat Flynn 120e7574d0 add gloves lol 2021-04-16 19:31:49 +01:00
Cat Flynn 9912ed67db Merge branch 'feature/freeze-vfx' into 'main'
made freeze have some neat sfx & vfx

See merge request kernel-panic/revival!69
2021-04-16 16:47:57 +00:00
cyndrdev 338868d041 Merge branch 'main' into feature/menus 2021-04-16 16:39:06 +01:00
cyndrdev 28ac0b38cf added written artefact description 2021-04-16 16:36:49 +01:00
cyndrdev 9bb1b4e9df added artefact description writing 2021-04-16 16:26:42 +01:00
cyndrdev a669c02858 triggers for freeze sfx & vfx 2021-04-16 15:43:19 +01:00
cyndrdev 6ec3f5f99b added freeze postfx 2021-04-16 15:31:10 +01:00
Cat Flynn 1d00bffd70 update freeze input actions 2021-04-16 15:12:30 +01:00
Cat Flynn c3312b7d93 disable cheats on player 2021-04-16 15:03:50 +01:00
Cat Flynn 6ef4923b3d make freeze 3 playable without boost 2021-04-16 15:00:37 +01:00
Cat Flynn 3bc0b48c74 Merge branch 'main' into 95-freeze-sequence 2021-04-16 14:23:37 +01:00
Cat Flynn e75681c0b3 Merge branch 'main' into 95-freeze-sequence 2021-04-16 14:18:35 +01:00
Cat Flynn 6cb0d90ee8 remove random walkway intersecting level 2021-04-16 14:18:19 +01:00
Cat Flynn 024653a354 freeze artefact 2021-04-16 14:17:41 +01:00
Cat Flynn 12fccff6cd make it possible to complete freeze level 2 without boost 2021-04-16 14:17:12 +01:00
cyndrdev 116b1140df added implementation for freeze first use dialogue 2021-04-16 14:06:52 +01:00
cyndrdev cf8d58690d added new freeze voice lines 2021-04-16 14:00:46 +01:00
Cat Flynn 0708d9fd40 create freeze artefact and move dialogue trigger 2021-04-16 13:16:11 +01:00
cyndrdev e9bcb45b41 fixed bug #127 2021-04-16 13:15:54 +01:00
cyndrdev c96036b304 Merge branch 'main' into feature/boost-level-integration 2021-04-16 12:26:47 +01:00
cyndrdev 13ca75f3d3 applied cam changes to prefab 2021-04-16 12:17:15 +01:00
Novvator f2644a1a39 changed player to his original starting position 2021-04-16 01:00:06 +01:00
Novvator 45e5d4cbe3 small change 2021-04-16 00:58:16 +01:00
Novvator 7fec70745b added freeze levels in main 2021-04-16 00:57:25 +01:00
Novvator 8af98dc169 Merge branch 'feature/boost-level-integration' of https://gitlab.badbrain.dev/kernel-panic/game into 95-freeze-sequence 2021-04-15 21:47:45 +01:00
Novvator 44935911a5 finalized the freeze levels and made a small change to the RollingBoulder 2021-04-15 20:31:09 +01:00
Cat Flynn 77ce74c45a matrginally improve courtyard collision geometry 2021-04-15 19:36:53 +01:00
Cat Flynn 5cdd4e376f improve camera controls 2021-04-15 19:32:09 +01:00
Cat Flynn 2bdfa81a7a vastly improve lighting 2021-04-15 17:19:54 +01:00
Novvator 15e69799b9 Merge branch 'main' of https://gitlab.badbrain.dev/kernel-panic/game into 95-freeze-sequence
# Conflicts:
#	game/Assets/Prefabs/Puzzles.meta
2021-04-15 16:34:05 +01:00
Cat Flynn e7e4bbde07 Merge branch '115-secret-door-pressure-plate' into 'main'
Added pressure plate and secret door prefab

See merge request kernel-panic/revival!64
2021-04-15 14:21:17 +00:00
Cat Flynn 85fe992fa1 use events to link plate and door
also removed unnecessary prefabs and moved animations to animation
folder
2021-04-15 15:11:02 +01:00
Cat Flynn 717fd1c428 integrate boost level design 2021-04-15 14:44:06 +01:00
Novvator 577070a551 added PressurePlate test scene 2021-04-15 00:43:20 +01:00
Cat Flynn abde0ea9af Merge branch '97-rolling-boulders-freeze' into 'main'
rolling boulders now obey to freeze

Closes #97

See merge request kernel-panic/revival!62
2021-04-13 15:03:47 +00:00
Cat Flynn db7c86e790 Merge branch 'main' into 97-rolling-boulders-freeze 2021-04-13 15:52:02 +01:00
Cat Flynn 8ef7a1d88b Merge branch 'main' into 98-arrow-wall-freeze 2021-04-13 15:46:22 +01:00
cyndrdev 07c89104f9 fixed time freeze not working 2021-04-13 15:33:59 +01:00
Novvator 586fa97d56 Added pressure plate and secret door prefab 2021-04-11 23:17:49 +01:00
Novvator 75cf0b6b5c applied it to the prefab 2021-04-06 15:31:08 +01:00
Novvator 0e96d83445 rolling boulders now obey to freeze 2021-04-06 15:29:41 +01:00
Novvator 203b2e9c82 arrow wall obeys to the freeze ability 2021-04-06 14:25:53 +01:00
Cinder Foster-Smith fffb50a6a2 Merge branch 'RollingBoulder' into 'main'
Rolling boulder

See merge request kernel-panic/revival!52
2021-03-25 19:19:26 +00:00
Cinder Foster-Smith 35fd443bd0 Merge branch 'fix/safe-zone-spawn-pos' into 'main'
respawn in middle of safe zone

Closes #117

See merge request kernel-panic/revival!58
2021-03-25 19:04:48 +00:00
cyndrdev 1e5022e3e8 Merge branch 'main' into RollingBoulder 2021-03-25 19:00:32 +00:00
cyndrdev 6e74da102c minor fixes 2021-03-25 19:00:13 +00:00
Cat Flynn 7041d71c6f fix safe zone scale and appearance in builds 2021-03-25 17:24:17 +00:00
Cat Flynn c489c8ef49 Merge branch 'feature/menus' into 'main'
ui sounds :)

See merge request kernel-panic/revival!59
2021-03-25 17:19:26 +00:00
cyndrdev b26abcc081 beta time babey 2021-03-25 12:20:32 +00:00
cyndrdev a841238f56 added ui clicks 2021-03-25 12:19:44 +00:00
Cat Flynn 368cb90464 respawn in middle of safe zone 2021-03-25 11:58:40 +00:00
cyndrdev 242ccb6fcb Merge branch 'main' into feature/menus 2021-03-25 11:27:13 +00:00
Cat Flynn 01e8c30439 Merge branch 'main' into feature/boost-puzzle-design 2021-03-25 11:24:50 +00:00
cyndrdev 50955a19d0 Merge branch 'main' into RollingBoulder 2021-03-25 11:15:17 +00:00
Cat Flynn e2a4d6dd45 fix compile errors 2021-03-25 10:51:22 +00:00
Cat Flynn 94959bcb71 Merge branch 'main' into feature/boost-puzzle-design 2021-03-25 10:43:47 +00:00
Cat Flynn 122d0e1ff3 implement falling platform chain 2021-03-24 16:54:34 +00:00
Novvator fa579d5ce3 added the 3 freeze levels - need rolling boulder and door lever 2021-03-24 15:27:38 +00:00
Cinder Foster-Smith cfa6ac4027 Merge branch '14-power_freeze' into 'main'
Resolve "glove: freeze"

See merge request kernel-panic/revival!47
2021-03-24 12:54:04 +00:00
cyndrdev 1611962ae9 messy messy merge >n< 2021-03-24 12:45:19 +00:00
cyndrdev 317a1ea53b settings tweaked 2021-03-24 11:52:01 +00:00
cyndrdev 9bcde1e028 added music triggers 2021-03-24 11:50:07 +00:00
cyndrdev 7d786ecdf6 added parameter driven audio 2021-03-24 11:25:57 +00:00
cyndrdev 4fe8d7d18c added parameter driven audio 2021-03-24 11:24:23 +00:00
Cat Flynn 832449c01d remove editor namespace lol 2021-03-23 15:09:19 +00:00
Cat Flynn a83cad4a2a create 3rd boost puzzle 2021-03-23 15:03:18 +00:00
cyndrdev 733e3f0b59 commited player w/ cheats enabled oopsie 2021-03-23 11:52:33 +00:00
cyndrdev da33cc4a4a updated animation controller, got new anims in-game 2021-03-23 11:48:43 +00:00
LojZa33 9ae930df56 Animations 2021-03-22 23:34:02 +01:00
Cat Flynn 927a1b9dd7 create killbox prefab 2021-03-22 16:45:42 +00:00
Cat Flynn 0fdc569380 Merge branch 'main' into feature/boost-puzzle-design 2021-03-22 15:59:28 +00:00
cyndrdev dd1924143f fixed menus not working with keeb / controller 2021-03-22 02:20:38 +00:00
Cat Flynn 91be3b97b9 redesign arrow wall trap objects 2021-03-18 17:25:34 +00:00
Programmer-DField 49d1fc481a Disabled mesh renderer and box collider on target for rolling boulder prefab. Also added the Mover script to the prefab. 2021-03-18 12:54:32 +00:00
Programmer-DField 914f7e584b Further cleaning of code in both scripts. 2021-03-18 12:48:09 +00:00
Programmer-DField b0b5c09c54 Cleaned up the script so it now works independant of gravity. Added a second Mover script that controls the speed and direction the boulder moves once triggered. Added a target to the prefab as this is the point at which the boulder moves towards. 2021-03-18 12:34:08 +00:00
Programmer-DField 1b02a15353 Made changes to the RollingBoulder script. The trap now works much more simply. The player enters a trigger and this sets the rigidbody to use gravity setting the boulder on its journey down the ramp. Player death works as with other traps. I need to speak with Cat as he mentioned using physics may not be the best, by this I assume he means gravity, so I need some advice on a different solution. 2021-03-17 22:07:33 +00:00
Programmer-DField f049b97297 Added the a RollingBoulder script as well as a boulder (sphere) and ramp (plane). Visual studio decided it wanted to update so saving work at this point. 2021-03-17 20:50:08 +00:00
Cat Flynn af519d2ffe pop-in animation on platform respawn 2021-03-17 18:37:56 +00:00
Cat Flynn 9037fd264c animation and audio event on falling platforms 2021-03-17 18:31:33 +00:00
Cat Flynn 44e55b22fe import falling platform sound 2021-03-17 18:28:13 +00:00
Cat Flynn 63ed52fe4a import dotween 2021-03-17 18:12:17 +00:00
Cat Flynn 292ca65bb2 respawn fallaway floor after a few seconds in the safe zone 2021-03-17 18:04:31 +00:00
Cat Flynn 4370729700 monochrome emission 2021-03-17 15:24:03 +00:00
Cat Flynn f5ceac5d0d assign textures in orb mat, use specular workflow, assign mat to model 2021-03-17 15:20:26 +00:00
Cat Flynn 13438cd751 re-import textures and create smoothness map 2021-03-17 15:19:00 +00:00
LojZa33 9f25b5f426 Orb_MAT 2021-03-17 01:00:53 +01:00
LojZa33 27f459f068 Merge branch 'main' of https://gitlab.badbrain.dev/kernel-panic/game into time-freezing-artefact 2021-03-16 20:01:46 +01:00
Cat Flynn e92ae299d8 boost puzzles 1 2 complete 3 wip 2021-03-16 16:38:46 +00:00
Novvator b94d9d7f32 changes made as per code review 2021-03-16 15:49:54 +00:00
cyndrdev eb82f4d95d cursor 2021-03-15 18:30:52 +00:00
cyndrdev b5a3054b5f fixed weird subtitle issues 2021-03-15 17:15:18 +00:00
Cinder Foster-Smith ed9be08db3 Merge branch 'Camera2ndPass' into 'main'
Camera2nd pass

See merge request kernel-panic/revival!49
2021-03-15 16:51:40 +00:00
cyndrdev 0712af572f Merge branch 'main' into Camera2ndPass 2021-03-15 16:36:48 +00:00
cyndrdev b57ee3dcb1 applied changes to prefabs 2021-03-15 16:35:38 +00:00
cyndrdev 9f352f6ffe Merge branch 'main' into feature/inject-prompt-artefact-ui 2021-03-15 16:23:04 +00:00
cyndrdev a6a8f0ee2d fixed dialogue font 2021-03-15 16:21:40 +00:00
Cinder Foster-Smith 9cedec4d74 Merge branch 'feature/path-spline' into 'main'
Feature/path spline

Closes #44

See merge request kernel-panic/revival!45
2021-03-15 16:13:41 +00:00
LojZa33 04c462d9a8 timefreeze Orb 2021-03-15 16:36:01 +01:00
LojZa33 42196fa144 Merge branch 'main' of https://gitlab.badbrain.dev/kernel-panic/game into Animation_IdletoWalkLocoMotion 2021-03-15 16:04:53 +01:00
Programmer-DField a07f31fbf2 Final check over before merge request. 2021-03-15 12:56:45 +00:00
Programmer-DField b724107be4 Added the cursor script to the camera prefab. One problem is that the cursor needs to be visible and contained to the window in the artifiact screen. Will catch up with Cinder about this. 2021-03-15 12:52:43 +00:00