Changes in Artefact inheritance

This commit is contained in:
Novvator 2021-02-25 20:12:08 +00:00
parent 7e06b98577
commit a8d79c2b10
17 changed files with 228 additions and 161 deletions

View File

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@ -4,6 +4,7 @@ using UnityEngine;
public class Artefact : ScriptableObject public class Artefact : ScriptableObject
{ {
[SerializeField] private PlayerPower _power;
public int artefactID => _artefactID; public int artefactID => _artefactID;
[SerializeField] private int _artefactID; [SerializeField] private int _artefactID;
@ -15,4 +16,9 @@ public class Artefact : ScriptableObject
public bool canInteract => _canInteract; public bool canInteract => _canInteract;
private bool _canInteract = false; private bool _canInteract = false;
public virtual void PowerUnlock()
{
_power.Unlock();
}
} }

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@ -66,6 +66,7 @@ public class ArtefactControl : MonoBehaviour
//here put 'show artifact dialogue' //here put 'show artifact dialogue'
if (this.gameObject != null) if (this.gameObject != null)
{ {
data.PowerUnlock();
_nearbyArtefactID.Value = -1; _nearbyArtefactID.Value = -1;
_canInteract = false; _canInteract = false;
//_show = false; //_show = false;

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@ -4,6 +4,9 @@ using UnityEngine;
[CreateAssetMenu(fileName = "New Physical Artefact", menuName = "Artefact/PhysicalArtefact")] [CreateAssetMenu(fileName = "New Physical Artefact", menuName = "Artefact/PhysicalArtefact")]
public class PhysicalArtefact : Artefact public class PhysicalArtefact : Artefact
{
public override void PowerUnlock()
{ {
} }
}

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@ -1,8 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PhysicalArtefactControl : ArtefactControl
{
}

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@ -1,19 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PowerArtefactControl : ArtefactControl
{
[SerializeField] private PlayerPower _power;
protected override void PickUp(int id)
{
if (_canInteract == true)
{
_power.Unlock();
Debug.Log("overrided physical");
}
base.PickUp(id);
}
}

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@ -4,6 +4,9 @@ using UnityEngine;
[CreateAssetMenu(fileName = "New Written Artefact", menuName = "Artefact/WrittenArtefact")] [CreateAssetMenu(fileName = "New Written Artefact", menuName = "Artefact/WrittenArtefact")]
public class WrittenArtefact : Artefact public class WrittenArtefact : Artefact
{
public override void PowerUnlock()
{ {
} }
}

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@ -1,23 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WrittenArtefactControl : ArtefactControl
{
protected override void Start()
{
base.Start();
}
private void enablePower()
{
//enable power from playerinput
}
protected override void PickUp(int id)
{
base.PickUp(id);
Debug.Log("overrided written");
}
}

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