2021-02-25 20:12:08 +00:00

13 lines
271 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New Physical Artefact", menuName = "Artefact/PhysicalArtefact")]
public class PhysicalArtefact : Artefact
{
public override void PowerUnlock()
{
}
}