24 lines
414 B
C#
24 lines
414 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WrittenArtefactControl : ArtefactControl
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{
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protected override void Start()
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{
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base.Start();
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}
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private void enablePower()
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{
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//enable power from playerinput
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}
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protected override void PickUp(int id)
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{
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base.PickUp(id);
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Debug.Log("overrided written");
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}
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}
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