oglc/shader/quad/shader.vert

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#version 430 core
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layout (location = 0) in vec3 aPos; // position has attribute position 0
layout (location = 1) in vec3 aColor; // color has attribute position 1
layout (location = 2) in vec2 aTexCoord; // texture coordinate
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out vec3 ourColor;
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out vec2 TexCoord;
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void main()
{
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gl_Position = vec4(aPos, 1.0);
ourColor = aColor;
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TexCoord = aTexCoord;
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}