oglc/res/shader/shader.vert

8 lines
124 B
GLSL
Raw Normal View History

2021-07-04 03:53:37 +02:00
#version 330 core
layout (location = 0) in vec3 aPos;
void main()
{
gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
}