bump opengl version
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@ -1,4 +1,4 @@
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#version 330 core
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#version 430 core
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out vec4 FragColor;
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in vec3 ourColor;
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@ -1,4 +1,4 @@
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#version 330 core
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#version 430 core
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layout (location = 0) in vec3 aPos; // position has attribute position 0
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layout (location = 1) in vec3 aColor; // color has attribute position 1
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layout (location = 2) in vec2 aTexCoord; // texture coordinate
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@ -21,8 +21,8 @@ void gfxInit()
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}
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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sdlWindow = SDL_CreateWindow(
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