oglc/res/shader/shader.vert

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#version 330 core
layout (location = 0) in vec3 aPos;
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out vec4 vertexColor;
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void main()
{
gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
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vertexColor = vec4(0.5, 0.0, 0.0, 1.0);
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}