Cat Flynn
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d8fd4b5a0a
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improve enemy collision, slidies, difficulty curve
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2021-01-11 11:46:46 +00:00 |
Cat Flynn
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234e94a46b
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some more audiovis stuff
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2021-01-11 10:09:53 +00:00 |
Cat Flynn
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11e47860e2
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make bullets visible lol
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2021-01-11 09:18:50 +00:00 |
Cat Flynn
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09398abfa7
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create new materials
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2021-01-11 09:01:13 +00:00 |
Cat Flynn
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76ef777a8a
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delete old materials
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2021-01-11 09:00:55 +00:00 |
Cat Flynn
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829f8612c4
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shader/material tweaks
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2021-01-11 04:36:35 +00:00 |
Cat Flynn
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73d3a6bfc2
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correctly position enemies and obstacles in a cubic funnel
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2021-01-11 02:13:08 +00:00 |
Cat Flynn
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832a2f69d7
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Merge branch 'main' into fix-materials
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2021-01-10 17:59:04 +00:00 |
Cat Flynn
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12cd800356
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tunnel stuff
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2021-01-10 17:54:04 +00:00 |
Dom Harris
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74f27e1dbc
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obstacle spawner shit
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2021-01-10 17:41:15 +00:00 |
Dom Harris
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f67ff54403
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no more spin
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2021-01-10 14:56:55 +00:00 |
Cat Flynn
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1df2866dcf
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unity dumb
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2021-01-10 06:00:10 +00:00 |
Cat Flynn
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b0804f2181
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tube
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2021-01-10 05:55:45 +00:00 |
Cat Flynn
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8ae6993dab
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add subtractive ground
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2021-01-09 18:45:52 +00:00 |
Cat Flynn
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cc2150a88e
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add camera shake
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2021-01-09 18:18:55 +00:00 |
Cat Flynn
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3eab5bfde7
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Merge branch 'main' into enemy-graphics
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2021-01-09 17:42:19 +00:00 |
Cat Flynn
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e4fcf297b6
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pulse enemy graphics in time with music
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2021-01-09 17:29:48 +00:00 |
Dom Harris
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09c763043d
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made it feel like a game <3
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2021-01-09 16:18:29 +00:00 |
Cat Flynn
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8040a999be
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update enemy graphics
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2021-01-09 16:08:57 +00:00 |
Cat Flynn
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f98f80c57f
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fix materials
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2021-01-09 05:47:15 +00:00 |
Cat Flynn
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e02b3b49bd
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implement accessibility options
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2021-01-09 05:32:47 +00:00 |
Cat Flynn
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eb7826c7c7
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add ship, camera shake and 2nd fractal
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2021-01-07 05:44:42 +00:00 |
Dom Harris
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41879dad57
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shoot and spawn in time with music
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2021-01-06 15:10:11 +00:00 |
Cat Flynn
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6ab5c4d6fa
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add fractal tunnel
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2021-01-05 19:51:34 +00:00 |
Dom Harris
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cc08bf1ca4
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shooty shooty multithreaded mode
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2021-01-05 12:10:20 +00:00 |
Dom Harris
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641f250e3d
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initial setup
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2021-01-04 15:19:09 +00:00 |
Cat Flynn
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eb6236f111
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initial commit
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2021-01-04 13:47:11 +00:00 |