add subtractive ground
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cc2150a88e
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@ -20,7 +20,7 @@ MonoBehaviour:
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channel: 0
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sample: 525
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_tunnelAnimations:
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- name: _ShakeStrength
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- name: _FractalWeight
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multiplier: 2
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channel: 0
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sample: 355
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@ -117,15 +117,16 @@ Material:
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- _FractalPower: 1
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- _FractalRotateSpeed: 20
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- _FractalScale: 6
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- _FractalWeight: 0.15
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- _FractalWeight: 0.35
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- _GlossMapScale: 0
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- _Glossiness: 0
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- _GlossyReflections: 0
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- _GroundWeight: 1
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- _Intensity: 1
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- _Metallic: 0
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- _Nebula1Power: 3
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- _Nebula2Power: 5
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- _NebulaWeight: 0.5
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- _NebulaWeight: 0.4
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- _OcclusionStrength: 1
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- _OverallPower: 1
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- _Parallax: 0.005
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@ -146,6 +147,7 @@ Material:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _FractalColor: {r: 1.3876811, g: 1.0683917, b: 2.3455496, a: 1}
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- _GroundColor: {r: 1.287958, g: 0.565445, b: 2.251309, a: 1}
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- _NebulaColor1: {r: 0, g: 0.67775345, b: 1, a: 1}
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- _NebulaColor2: {r: 0.54217625, g: 0.25, b: 1, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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@ -277,49 +277,17 @@ MonoBehaviour:
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pauseOnBeat: 16
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pauseLengthInBeats: 0
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beatOffset: 2
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--- !u!1 &531937973 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 3397488661916228000, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
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--- !u!114 &531937975 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 5076175860835241000, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
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m_PrefabInstance: {fileID: 1077224733}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &531937974
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 531937973}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 3147f962613cca54f8a0b78929a2854b, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_intensity: {fileID: 11400000, guid: a9fdc2c236f2e264a8e573af06ca295d, type: 2}
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_duration: {fileID: 11400000, guid: 650f42715fd5234439ee753fd4bcb106, type: 2}
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_anim:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: -2
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outSlope: -2
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tangentMode: 0
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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- serializedVersion: 3
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time: 1
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value: 0
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inSlope: -0
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outSlope: -0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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--- !u!1 &728836291
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GameObject:
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m_ObjectHideFlags: 0
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@ -608,6 +576,54 @@ PrefabInstance:
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propertyPath: m_LocalPosition.z
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value: -100
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objectReference: {fileID: 0}
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- target: {fileID: 5076175860835241000, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
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propertyPath: _anim.m_Curve.Array.size
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value: 3
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objectReference: {fileID: 0}
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- target: {fileID: 5076175860835241000, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
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propertyPath: _anim.m_Curve.Array.data[0].time
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 5076175860835241000, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
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propertyPath: _anim.m_Curve.Array.data[1].time
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value: 0.08109998
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objectReference: {fileID: 0}
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- target: {fileID: 5076175860835241000, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
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propertyPath: _anim.m_Curve.Array.data[2].time
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 5076175860835241000, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
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propertyPath: _anim.m_Curve.Array.data[0].value
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 5076175860835241000, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
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propertyPath: _anim.m_Curve.Array.data[1].value
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 5076175860835241000, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
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propertyPath: _anim.m_Curve.Array.data[1].inSlope
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value: -3.190137
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objectReference: {fileID: 0}
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- target: {fileID: 5076175860835241000, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
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propertyPath: _anim.m_Curve.Array.data[2].inSlope
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value: -0
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objectReference: {fileID: 0}
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- target: {fileID: 5076175860835241000, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
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propertyPath: _anim.m_Curve.Array.data[1].inWeight
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 5076175860835241000, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
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propertyPath: _anim.m_Curve.Array.data[1].outSlope
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value: -3.190137
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objectReference: {fileID: 0}
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propertyPath: _anim.m_Curve.Array.data[2].outSlope
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value: -0
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objectReference: {fileID: 0}
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- target: {fileID: 5076175860835241000, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
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propertyPath: _anim.m_Curve.Array.data[1].outWeight
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value: 0.09022057
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
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--- !u!1 &1173812004
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@ -806,7 +822,7 @@ MonoBehaviour:
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- {fileID: 1611642542}
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- {fileID: 728836294}
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polygon: {fileID: 1639649353}
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_cameraShake: {fileID: 0}
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_cameraShake: {fileID: 531937975}
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--- !u!1 &1215971662
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GameObject:
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m_ObjectHideFlags: 0
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@ -22,6 +22,8 @@ public class LoseLife : MonoBehaviour
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public void LifeLost(int livesLeft)
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{
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_cameraShake.Shake();
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healthMarkers[livesLeft].transform.DOScale(Vector3.zero, 1f).SetEase(Ease.InBack).SetUpdate(true);
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_health.enabled = false;
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var timeVal = Time.timeScale;
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@ -35,8 +37,6 @@ public class LoseLife : MonoBehaviour
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sequence.Append(polygon.material.DOFloat(0,"_FlashAmount", 0.2f).SetUpdate(true));
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}
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_cameraShake.Shake();
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sequence.Play().OnComplete(() =>
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{
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_health.enabled = true;
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@ -9,11 +9,13 @@ Shader "custom/tunnel"
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[HDR] _NebulaColor1("Nebula Color 1", Color) = (1,1,1,1)
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[HDR] _NebulaColor2("Nebula Color 2", Color) = (1,1,1,1)
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[HDR] _FractalColor("Fractal Color", Color) = (1,1,1,1)
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[HDR] _GroundColor("Ground Color", Color) = (1,1,1,1)
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_FractalWeight("Fractal Weight", Range(0.0,1.0)) = 1.0
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_NebulaWeight("Nebula Weight", Range(0.0,1.0)) = 1.0
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_BarsWeight("Bars Weight", Range(0.0,1.0)) = 1.0
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_StarsWeight("Stars Weight", Range(0.0,1.0)) = 1.0
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_GroundWeight("Ground Weight", Range(0.0,1.0)) = 1.0
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_FractalScale("Fractal Scale", Float) = 6.0
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_FractalRotateSpeed("Fractal Rotate Speed", Float) = 20.0
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@ -63,8 +65,9 @@ Shader "custom/tunnel"
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float4 _BackgroundColor;
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float4 _NebulaColor1;
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float4 _NebulaColor2;
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float4 _FractalColor;
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float4 _GroundColor;
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float _FractalScale = 6.0;
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float _FractalRotateSpeed = 20.0;
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float _FractalPower = 1.0;
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@ -77,6 +80,7 @@ Shader "custom/tunnel"
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float _BarsWeight;
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float _StarsWeight;
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float _GroundWeight;
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float _Intensity;
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float _CameraShake = 0.0;
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@ -191,6 +195,20 @@ Shader "custom/tunnel"
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return fractal * _Intensity * _BarsWeight;
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}
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float4 ground(float2 p, float r, float a)
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{
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float4 nothing = float4(0,0,0,0);
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float angle = PI;
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float t = (abs(a/PI)*PI) * -min(p.y, 0);
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t = min(r*0.4, t);
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// t += ;
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// t *= (1.0-r*0.5);
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// float y = -p.y;
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return lerp(nothing, _GroundColor, t) * _GroundWeight;
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}
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float4 frag(Varyings IN) : SV_Target
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{
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@ -218,6 +236,7 @@ Shader "custom/tunnel"
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fractal1 *= max(0, r-_FractalInner);
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fractal1 *= _FractalWeight;
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fractal1 *= _Intensity;
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fractal1 *= max(2.0*normalize(p).y+0.25,0);
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float2 fuv2 = p / _FractalScale + float2(0.5,0.5);
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fuv2 = rotateUV(fuv2,-_Time*_FractalRotateSpeed*3.561);
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@ -227,12 +246,16 @@ Shader "custom/tunnel"
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fractal2 *= max(0, r-_FractalInner);
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fractal2 *= _FractalWeight;
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fractal2 *= _Intensity;
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fractal2 *= max(2.0*normalize(p).y+0.25,0);
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float4 color = _BackgroundColor;
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color += nebula(r, a);
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color += bars(r, p);
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color += fractal1;
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color += fractal2;
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color -= ground(p, r, a);
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color += nebula(r, a);
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color += bars(r, p);
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color += stars(r, a);
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// bars, nebula, fractal,
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