Heat #6
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#7 Tile Health
ktyl/half-earth
#4 Diffusion
ktyl/half-earth
#5 Tile Types
ktyl/half-earth
Reference: ktyl/half-earth#6
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Delete Branch "%!s(<nil>)"
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Developed tiles produce hear while wild tiles absorb it. Every tile has a floating-point heat value which diffuses to its neighbours.
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