Tile Types #5
Labels
No Label
bug
duplicate
enhancement
help wanted
invalid
question
refactor
wontfix
No Milestone
No project
No Assignees
1 Participants
Notifications
Due Date
No due date set.
Reference: ktyl/half-earth#5
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Tiles start as wild tiles. The player can use a UI element or a keyboard shortcut to enable build mode. In build mode, the player can click on a wild tile to turn it into a developed tile.
Wild tiles are green
Developed tiles are grey
Track current interaction mode
Press
b
to enter build modeUI element to enter build mode
Select tile type while in build mode with
d
evelopedSelect tile type from build mode UI
esc
to exit build modeUI element to exit build mode
Add tile type resource
Change tile colour with type
Add documentation for input and interaction modes