Diffusion #4
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Delete Branch "%!s(<nil>)"
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Tiles in the grid contain floating point values. Clicking on a tile sets its value to
1.0f
.These values then propogate to neighbouring cells when a tick happens.
Ticks can be applied manually or they can be applied over time.
Tiles should pull diffused values from surrounding tiles, as opposed to tiles pushing updates to tiles around them.
This permutation is more parallelisable.
1.0f