Tile Health #7
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#17 Scale heat absorbtion effectiveness with tile health
ktyl/half-earth
#6 Heat
ktyl/half-earth
Reference: ktyl/half-earth#7
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Add another value to wild tiles: health. A wild tile can accept a certain amount of heat each tick from surrounding tiles. If it receives more heat that a critical threshold it takes damage based on the surplus.
A wild tile should be able to safely absorb heat from 3 surrounding developed tiles, but take damage if it is surrounded by 4. The amount of heat input required to damage a wild tile is known as its damage threshold:
Diffusion still offurs to move heat away from depleted wild tiles.