f861beb963
Add mug asset
adc54bb8ae
Add base Glass Material
6f9d660711
Add barrier asset
8ac71a1e5c
Add Keycard assets
f5ac4f72df
Remap quit button
18ab3a5434
Create RedKeycardPickup
11461c7b61
Move HealthPickups to Pickups folder
a962301840
Add Keycard Asset
1b32434d98
Fix static mesh inhabiting the incorrect position
e2e32e0092
Reparent LevelKeyPickup to StaticMeshPickup
d87a31ab61
Reparent HealthPickup to StaticMeshPickup
b7bb5c6673
Create StaticMeshPickup
5e0433905f
Rotate Healthbar to face Player Camera in Tick
a43ec2c068
Add getter for player CameraComponent
fdfa37a346
UpdateHealthbar on BindOwner
ba0243bd65
Create Healthbar UserWidget
e30e644b58
Add Healthbar to EnemyCharacter
6575630649
Update BulletImpact Niagara System
ed3747037c
Spawn ParticleSystem OnHit NakatomiCharacter
e1ae4f60a8
Add OnDamagedHitNiagaraSystem to NakatomiCharacter
b68fd35f4d
Add NS_BulletImpact to weapons
76fb2475d2
Use NiagaraSystem to spawn Particle Effects on bullet impact
cda5b81484
Change UParticleSystem usage to UNiagaraSystem
2470daa098
Add Niagara to build dependency modules