Add TheOchulus "Wrapped" feature
I binned off the timed stats as there is nowhere reliable enough for me to want to pull from but otherwise it is done.
Pooling
We can DataAsset a bunch of these things, Pickups and Projectiles should be easily modified to use DataAssets for a lot of assets. Need to figure out how I want this to work entirely but this…
9436d16875
Set timeline start point OnOverlap
3642b9418b
Make SphereComponent a UPROPERTY
3e14d6f6e3
Simplify moving to player character
eae0dbb802
Update Player blueprints
a08696819d
Handle inputs using Inputable interface
Make Sprites
Late night brainwave, what if we bin off the sprite aesthetic and go for something more akin to like Geometry Wars with lots of particle effects and simple vector like graphics 👀