Add EXP droplets #2

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opened 2024-06-17 12:18:01 +02:00 by baz · 0 comments
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When an enemy dies, they should drop some EXP for the player to collect.

This should have a basic pickup implementation, the main extra this time is that when the player is within the radius of the droplet it should start moving towards the player. We could either have this only activated in a greater overlap sphere or we could be continually checking and have the distance moved each tick scaled by a minimum threshold on the distance between the location of the player and the location of the droplet.

When the player overlaps with the droplet, we want to add the exp from the droplet to the exp counter in the game instance, play any effects then destroy it (or return it to the pool of droplets).

When an enemy dies, they should drop some EXP for the player to collect. This should have a basic pickup implementation, the main extra this time is that when the player is within the radius of the droplet it should start moving towards the player. We could either have this only activated in a greater overlap sphere or we could be continually checking and have the distance moved each tick scaled by a minimum threshold on the distance between the location of the player and the location of the droplet. When the player overlaps with the droplet, we want to add the exp from the droplet to the exp counter in the game instance, play any effects then destroy it (or return it to the pool of droplets).
baz added this to the Minimum Viable Product Checklist project 2024-06-17 12:18:01 +02:00
baz closed this issue 2024-08-21 16:33:09 +02:00
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Reference: baz/vampires#2
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