baz
|
ee0a537621
|
Update remaining includes
|
2024-11-14 18:39:20 +00:00 |
baz
|
2ae5c4ec74
|
Update Widgets includes
|
2024-11-13 23:50:42 +00:00 |
baz
|
1507846810
|
Refactor Weapon includes
|
2024-11-13 23:47:47 +00:00 |
baz
|
4fa8210707
|
Update Projectile to use a ProjectileMovementComponent
|
2024-11-13 23:39:08 +00:00 |
baz
|
fc93e35ef1
|
Change GarlicWeapon to use a timer per OverlappedEnemy
|
2024-09-05 00:36:44 +01:00 |
baz
|
c3bbb1ac6e
|
Add Healthbar to player
|
2024-08-28 02:38:31 +01:00 |
baz
|
b0c46c615b
|
Add Sound Effects to pickups
|
2024-08-25 03:42:55 +01:00 |
baz
|
2959c68ffe
|
Switch VampireAIController to using CrowdFollowingComponent
|
2024-08-25 03:02:07 +01:00 |
baz
|
c9c1753233
|
Add PaperFlipbookComponent to VampireCharacter class
|
2024-08-23 02:14:07 +01:00 |
baz
|
3a729caab0
|
Add Enemy Batching
|
2024-08-22 22:11:24 +01:00 |
baz
|
2ad6b53ab3
|
Add Kill Counter
|
2024-08-21 01:28:16 +01:00 |
baz
|
45b2120cb5
|
Add Leveling to EXPComponent
|
2024-08-20 23:32:24 +01:00 |
baz
|
841880e364
|
Make EXP Blueprint viewable
|
2024-08-16 02:14:39 +01:00 |
baz
|
ab8f0a2f32
|
Add PaperSpriteComponent to APickup
|
2024-08-16 02:14:29 +01:00 |
baz
|
707728940a
|
Create basic HUD
|
2024-08-14 00:19:47 +01:00 |
baz
|
0d5858f421
|
Make EnemyCharacters drop EXP Pickup in OnDeath
|
2024-08-02 02:12:41 +01:00 |
baz
|
850ebb973e
|
Make gun weapon fire to the corner of the screen rather than diagonally
|
2024-08-02 01:45:48 +01:00 |
baz
|
64dc8ec7d1
|
Switch Projectile weapons to Box Collider instead of Sphere Component
|
2024-08-01 01:53:45 +01:00 |
baz
|
410dd9caf7
|
Add Pentagram Weapon
|
2024-07-31 17:05:54 +01:00 |
baz
|
bc4dedf177
|
Add Lightning Ring
|
2024-07-31 16:04:56 +01:00 |
baz
|
66a07e621d
|
Add Gun Weapon
|
2024-07-31 15:27:45 +01:00 |
baz
|
d9dba81c7e
|
Add Knife Weapon
|
2024-07-31 15:04:31 +01:00 |
baz
|
b8f08e83cc
|
Add Fire Wand Weapon
|
2024-07-31 14:31:29 +01:00 |
baz
|
b054db1478
|
Create Projectile Weapon class
|
2024-07-31 14:19:50 +01:00 |
baz
|
0e81f48630
|
Add Magic Wand Weapon
|
2024-07-31 01:58:09 +01:00 |
baz
|
7102040635
|
Make FireWeaponAction a BlueprintNativeEvent
|
2024-07-22 00:51:27 +01:00 |
baz
|
26edffa233
|
Move Garlic out of PlayerCharacter to GarlicWeapon
|
2024-07-19 01:02:47 +01:00 |
baz
|
8e1dd981ce
|
Add Weapon Inventory Component to Player Character
|
2024-07-18 01:40:09 +01:00 |
baz
|
f25e6366f5
|
Add Weapon Inventory Component
|
2024-07-18 01:39:58 +01:00 |
baz
|
d185f032bb
|
Add Weapon class
|
2024-07-18 01:39:49 +01:00 |
baz
|
686294ab41
|
Add parameters to Event Delegates
|
2024-07-18 01:39:27 +01:00 |
baz
|
addeb47c04
|
Smooth MoveTo Player
|
2024-07-15 23:41:24 +01:00 |
baz
|
8d4c4bc0bd
|
Move enemies away from player when taking damage
|
2024-06-27 20:57:43 +01:00 |
baz
|
24d5eb9eaf
|
Spawn enemy outside of camera view
|
2024-06-27 17:46:27 +01:00 |
baz
|
2e59bb6e0e
|
Add enemy spawning
|
2024-06-26 00:17:14 +01:00 |
baz
|
a4d66dc45d
|
Remove UE_LOG
|
2024-06-26 00:16:41 +01:00 |
baz
|
03023ed494
|
Fix Collision profiles between weapons and pickups
|
2024-06-25 02:13:02 +01:00 |
baz
|
cafb8206e5
|
IncrementEXP when player overlaps
|
2024-06-24 21:42:44 +01:00 |
baz
|
7f6e41cb50
|
IncrementGold when Player overlaps
|
2024-06-24 21:42:33 +01:00 |
baz
|
2d078ec48c
|
Add GetGoldComponent function
|
2024-06-24 21:42:03 +01:00 |
baz
|
0092c3831f
|
Add Get EXPComponent function
|
2024-06-24 21:41:49 +01:00 |
baz
|
e8d7c49a4e
|
Add Pickup Movement
|
2024-06-24 21:31:42 +01:00 |
baz
|
97201d8b6a
|
Make OnBeginOverlap a UFUNCTION()
|
2024-06-24 21:21:32 +01:00 |
baz
|
9b0cfbecc3
|
Add Pickup classes
|
2024-06-19 17:24:36 +01:00 |
baz
|
b576bb4a19
|
Add Gold Component
|
2024-06-19 16:55:26 +01:00 |
baz
|
619c82bd01
|
Add basic Garlic weapon
|
2024-06-19 02:29:19 +01:00 |
baz
|
0917e54fdd
|
Create Test Enemy
|
2024-06-15 00:44:19 +01:00 |
baz
|
141ac232f0
|
Add basic ai functionality
|
2024-06-14 23:19:05 +01:00 |
baz
|
3bd49b0b90
|
Add AI boilerplate
|
2024-06-12 21:42:22 +01:00 |
baz
|
e06b1738c2
|
Move HealthComponent to base Character class
|
2024-06-12 21:35:12 +01:00 |