Remove UE_LOG

This commit is contained in:
baz 2024-06-26 00:16:41 +01:00
parent 03023ed494
commit a4d66dc45d
1 changed files with 0 additions and 1 deletions

View File

@ -37,7 +37,6 @@ void APickup::Tick(float DeltaSeconds)
if (currentDistance <= PickupMovementRange)
{
double speed = 400 / currentDistance;
UE_LOG(LogTemp, Warning, TEXT("The integer value is: %f"), speed);
FVector location = FMath::VInterpTo(actorLocation, playerLocation, DeltaSeconds, speed);
SetActorLocation(location);
}