Create Test Enemy

This commit is contained in:
baz 2024-06-15 00:43:54 +01:00
parent 141ac232f0
commit 0917e54fdd
6 changed files with 22 additions and 1 deletions

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Content/Enemy/BB_Enemy.uasset (Stored with Git LFS) Normal file

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Content/Enemy/BP_AIController.uasset (Stored with Git LFS) Normal file

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Content/Enemy/BP_EnemyCharacter.uasset (Stored with Git LFS) Normal file

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Content/Enemy/BT_Enemy.uasset (Stored with Git LFS) Normal file

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Content/Enemy/M_Test.uasset (Stored with Git LFS) Normal file

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@ -22,6 +22,13 @@ void AVampireAIController::BeginPlay()
void AVampireAIController::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
if (AVampireCharacter* Player = Cast<AVampireCharacter>(UGameplayStatics::GetPlayerCharacter(GetWorld(), 0)))
{
Blackboard->SetValueAsObject("Player", Player);
auto location = Player->GetActorLocation();
Blackboard->SetValueAsVector("PlayerLocation", location);
}
}
void AVampireAIController::OnPossess(APawn* InPawn)
@ -38,7 +45,6 @@ void AVampireAIController::OnPossess(APawn* InPawn)
Blackboard->InitializeBlackboard(*bt->BlackboardAsset);
BehaviorTree->StartTree(*bt);
Blackboard->SetValueAsObject("SelfActor", EnemyCharacter);
Blackboard->SetValueAsObject("Player", UGameplayStatics::GetPlayerCharacter(GetWorld(), 0));
}
}