216 Commits

Author SHA1 Message Date
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df20b42b17 Add initial options to Options menu 2025-08-08 01:13:00 +01:00
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bb6ad4b9f7 Make options menu accessable from Main Menu 2025-08-07 00:55:09 +01:00
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738f4a2b8b Create options menu widget class 2025-08-07 00:54:36 +01:00
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145b497ed4 Correct function name to match other widgets 2025-08-07 00:53:40 +01:00
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d93127a74e Extra checks in SetCurrentHealth 2025-08-06 21:35:25 +01:00
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49fab1bf38 Make Game Over Widget a VampireInteractiveWidget 2025-08-06 21:04:56 +01:00
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ce8b0e2f8e Add Categories to properties 2025-08-06 21:04:38 +01:00
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8ab53108a4 Finalise initial implementation of game over ui 2025-08-04 21:21:14 +01:00
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109da799f2 Add template game over ui 2025-07-31 21:05:05 +01:00
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fa03e49f1a Fix weapon data object 2025-07-31 21:04:24 +01:00
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1a3516c263 Only get viewport information when viewport is resized 2025-07-31 01:32:24 +01:00
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cb0230d24f Gate Setting Actor Location Behind Bounds Check 2025-07-30 17:59:14 +01:00
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c1e4387adb Final quick refactor 2025-07-29 22:06:42 +01:00
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ec818cfc55 Quick widgets refactor 2025-07-28 23:42:39 +01:00
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8d8da3ddc1 Final weapons quick refactor 2025-07-28 23:12:31 +01:00
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eb4ce4cb79 Small Projectile Weapon refactor 2025-07-26 03:41:55 +01:00
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375ed69817 Minor refactor to Projectile class 2025-07-25 23:45:12 +01:00
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31c3c4c981 Fix bugs 2025-07-25 23:43:53 +01:00
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2834d89b5d Bring uproperty specifiers inline with other variables 2025-07-25 23:08:53 +01:00
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a23d1a86d9 Hide sphere component in game 2025-07-25 23:04:32 +01:00
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b0fb85dd91 Attatch niagara system to swarm agent 2025-07-25 23:04:19 +01:00
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e0dd825be9 Minor refactor to base weapon class 2025-07-25 23:03:58 +01:00
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274ae9fc27 Hide sphere component in game 2025-07-23 23:00:09 +01:00
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f42cd6c028 Add Niagara system to pickups 2025-07-23 22:59:35 +01:00
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5e2028c529 Add Niagara Component to Swarm Agents 2025-07-23 22:10:41 +01:00
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ee0694bddd Give ribbon trail a random width 2025-07-23 21:25:50 +01:00
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a0cb52c17e Add Niagara System to Lightning Ring 2025-07-23 21:07:37 +01:00
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692bd2d38e Upgrade project to UE5.6 2025-07-23 00:23:39 +01:00
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25fdf4398c Update projectile blueprint 2025-07-23 00:12:23 +01:00
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53053d46a5 Add projectile lifespan to return object to pool if no collision 2025-07-23 00:12:04 +01:00
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25efc64ebd Create new objects in pool if no free objects exist 2025-07-23 00:01:04 +01:00
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4fe6cc1281 Add Ribbon effect to Particles 2025-07-22 22:57:43 +01:00
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e1b70b092d Give all weapons a rootcomponent 2025-07-22 21:17:06 +01:00
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656b81a62e Add ringpulse effect to EMP 2025-07-18 01:56:51 +01:00
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d07932771c Fix checks 2025-07-17 22:10:55 +01:00
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46f2d7b465 Fix weapon attachment issues 2025-07-17 22:10:38 +01:00
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a2d483dcc2 Fix error checking 2025-07-17 21:45:08 +01:00
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a35b1f0893 Fix pickups starting from incorrect location 2025-07-17 01:59:13 +01:00
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06a084e99e Fix enemies falling through floor 2025-07-16 17:53:24 +01:00
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937e61db7f Quick SetCurrentEXP update 2025-07-15 19:30:34 +01:00
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5fac9c7f73 Switch Incrementing Level over to datatable 2025-07-15 18:31:03 +01:00
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bd54f30507 Lots of little UI adjustments 2025-07-04 02:23:29 +01:00
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83caa71a9e Give weapons names and descriptions 2025-07-03 01:08:26 +01:00
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1854d9c86b Add basic weapon selection functionality 2025-07-02 15:49:20 +01:00
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4c727e4a15 Add extra check 2025-06-24 16:24:06 +01:00
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cb8ca1606a Populate list view with starter weapons 2025-06-24 16:23:58 +01:00
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4ff8d8eca3 Remove unused variable from LevelUpWidget 2025-06-12 23:17:12 +01:00
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e29e4e5b32 Add placeholder select weapon widget 2025-06-12 23:17:00 +01:00
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7d8c59d3fe Misc changes 2025-06-12 23:16:39 +01:00
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6475e1e183 Add basic main menu 2025-05-07 01:44:02 +01:00