Fix checks

This commit is contained in:
baz 2025-07-17 22:10:55 +01:00
parent 46f2d7b465
commit d07932771c
2 changed files with 7 additions and 5 deletions

View File

@ -42,11 +42,13 @@ void ASwarmAgent::OnSwarmAgentBeginOverlap(UPrimitiveComponent* OverlappedCompon
if (!EnemyHealthComponent->GetIsDead())
{
if (AVampireCharacter* character = Cast<AVampireCharacter>(GetOwner()))
if (AWeapon* ownerWeapon = Cast<AWeapon>(GetOwner()))
{
AController* ownerController = character->GetController();
AWeapon* ownerWeapon = Cast<AWeapon>(GetOwner());
EnemyHealthComponent->TakeDamage(Enemy, ownerWeapon->Damage, nullptr, ownerController, this);
if (AVampireCharacter* character = Cast<AVampireCharacter>(ownerWeapon->GetOwner()))
{
AController* ownerController = character->GetController();
EnemyHealthComponent->TakeDamage(Enemy, ownerWeapon->Damage, nullptr, ownerController, this);
}
}
}
}

View File

@ -52,7 +52,7 @@ void ASwarmWeapon::TimelineCallback(float val)
FVector Direction = FVector(0.0, 1, 0.0);
FVector RotatedDirection = Direction.RotateAngleAxis(val * 360.0f + offset, FVector(0.0f, 0.0f, 1.0f));
FVector NewLocation = CenterLocation + (RotatedDirection * Distance);
NewLocation.Z = 140.0f;
NewLocation.Z = 190.0f;
SwarmActors[i]->SetActorLocation(NewLocation);
}
}