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const { SlashCommandBuilder , EmbedBuilder } = require ( 'discord.js' ) ;
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const { getCoverURL , getGameJson } = require ( '../../igdbHelperFunctions.js' ) ;
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const { checkGameStorage , getUserRegistration , createBeatenGameEntry , getBeatenGameCount } = require ( '../../databaseHelperFunctions.js' ) ;
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module . exports = {
data : new SlashCommandBuilder ( )
. setName ( 'beatgame' )
. setDescription ( 'Log a game that you have beat towards the 100 game challenge!' )
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. addStringOption ( option => option . setName ( 'gamename' ) . setDescription ( 'The name of the game.' ) . setRequired ( true ) )
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. addNumberOption ( option => option . setName ( 'gameid' ) . setDescription ( 'The IGDB game id.' ) . setMinValue ( 0 ) ) ,
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async execute ( interaction ) {
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await interaction . reply ( { content : 'Attempting to log game.' , ephemeral : true } ) ;
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const userDatabaseEntry = await getUserRegistration ( interaction . user ) ;
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if ( ! userDatabaseEntry ) return interaction . followUp ( { content : ` Issue checking registration with " ${ interaction . user . username } ". ` , ephemeral : true } ) ;
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const oldnum = await getBeatenGameCount ( userDatabaseEntry ) ;
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if ( oldnum >= 100 ) return interaction . followUp ( { content : 'You have already completed the 100 Games Challenge.' , ephemeral : true } ) ;
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const gamename = interaction . options . getString ( 'gamename' ) ;
const gameid = interaction . options . getNumber ( 'gameid' ) ;
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if ( ! gamename && ! gameid ) return interaction . followUp ( { content : 'No gamename or gameid supplied, please supply an option to register a game!' , ephemeral : true } ) ;
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let body = '' ;
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if ( gameid ) {
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body = body . concat ( 'where id = ' , gameid , '; ' ) ;
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} else if ( gamename ) {
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body = body . concat ( 'search "' , gamename , '"; ' ) ;
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body = body . concat ( 'limit 25; where (category = 0 | category = 4 | category = 8 | category = 9) & version_parent = null;' ) ;
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}
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body = body . concat ( 'fields *;' ) ;
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const res = await getGameJson ( body ) ;
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if ( ! res [ 0 ] ) return interaction . followUp ( { content : 'No game found for the options supplied.' , ephemeral : true } ) ;
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const game = res [ 0 ] ;
const release _date = game . first _release _date ;
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if ( ! release _date || ( release _date * 1000 ) > Date . now ( ) ) return interaction . followUp ( { content : ` ${ game . name } is not yet released. ` , ephemeral : true } ) ;
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const gameDatabaseEntry = await checkGameStorage ( game ) ;
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if ( ! ( await createBeatenGameEntry ( userDatabaseEntry , gameDatabaseEntry ) ) ) return interaction . followUp ( { content : ` ${ game . name } already beaten. ` , ephemeral : true } ) ;
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const num = await getBeatenGameCount ( userDatabaseEntry ) ;
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const coverUrl = await getCoverURL ( game . cover ) ;
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const embed = new EmbedBuilder ( )
. setColor ( 0xFFD700 )
. setAuthor ( { name : ` ${ interaction . user . displayName } beat a new game! ` , iconURL : interaction . user . avatarURL ( ) } )
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. setTitle ( ` ${ game . name } beaten! ` )
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. setThumbnail ( ` ${ coverUrl } ` )
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. setDescription ( ` ${ interaction . user . displayName } has beaten ${ num } games, they have ${ 100 - num } games remaining. ` )
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. setFooter ( { text : 'The Ochulus • 100 Games Challenge' , iconURL : interaction . client . user . avatarURL ( ) } )
. setTimestamp ( ) ;
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await interaction . followUp ( { embeds : [ embed ] } ) ;
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if ( num == 100 ) {
const challengeCompletedEmbed = new EmbedBuilder ( )
. setColor ( 0xFFD700 )
. setAuthor ( { name : ` ${ interaction . user . displayName } has completed the 100 Game Challenge! ` , iconURL : interaction . user . avatarURL ( ) } )
. setTitle ( ` Congratulations ${ interaction . user . displayName } , you have completed the 100 Game Challenge! ` )
. setFooter ( { text : 'The Ochulus • 100 Games Challenge' , iconURL : interaction . client . user . avatarURL ( ) } )
. setTimestamp ( )
. setImage ( 'https://c.tenor.com/82zAqfFm7OMAAAAC/tenor.gif' ) ;
await interaction . followUp ( { embeds : [ challengeCompletedEmbed ] } ) ;
}
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} ,
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} ;