TheOchulus/commands/100-games/beatGame.js

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const { SlashCommandBuilder, EmbedBuilder } = require('discord.js');
const { getCoverURL, getGameJson } = require('../../igdbHelperFunctions.js');
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const { checkGameStorage, getUserRegistration, createBeatenGameEntry, getBeatenGameCount, getPlanningGameCount, getPlayingGameCount } = require('../../databaseHelperFunctions.js');
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module.exports = {
data: new SlashCommandBuilder()
.setName('beatgame')
.setDescription('Log a game that you have beat towards the 100 game challenge!')
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.addStringOption(option => option.setName('gamename').setDescription('The name of the game.').setRequired(true))
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.addNumberOption(option => option.setName('gameid').setDescription('The IGDB game id.').setMinValue(0)),
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async execute(interaction) {
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await interaction.reply({ content: 'Attempting to log game.', ephemeral: true });
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const userDatabaseEntry = await getUserRegistration(interaction.user);
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if (!userDatabaseEntry) return interaction.followUp({ content: `Issue checking registration with "${interaction.user.username}".`, ephemeral: true });
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const oldnum = await getBeatenGameCount(userDatabaseEntry);
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if (oldnum >= 100) return interaction.followUp({ content: 'You have already completed the 100 Games Challenge.', ephemeral: true });
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const gamename = interaction.options.getString('gamename');
const gameid = interaction.options.getNumber('gameid');
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if (!gamename && !gameid) return interaction.followUp({ content: 'No gamename or gameid supplied, please supply an option to register a game!', ephemeral: true });
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let body = '';
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if (gameid) {
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body = body.concat('where id = ', gameid, '; ');
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} else if (gamename) {
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body = body.concat('search "', gamename, '"; ');
body = body.concat('limit 25; where (category = 0 | category = 4 | category = 8 | category = 9) & version_parent = null;');
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}
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body = body.concat('fields *;');
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let res = await getGameJson(body);
res = res.filter(entry => entry.status !== 6);
res.sort((a, b) => parseInt(b.total_rating_count) - parseInt(a.total_rating_count));
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if (!res[0]) return interaction.followUp({ content: 'No game found for the options supplied.', ephemeral: true });
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const game = res[0];
const release_date = game.first_release_date;
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if (!release_date || (release_date * 1000) > Date.now()) return interaction.followUp({ content: `${game.name} is not yet released.`, ephemeral: true });
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const gameDatabaseEntry = await checkGameStorage(game);
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if (!(await createBeatenGameEntry(userDatabaseEntry, gameDatabaseEntry))) return interaction.followUp({ content: `${game.name} already beaten.`, ephemeral: true });
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const beatNum = await getBeatenGameCount(userDatabaseEntry);
const planNum = await getPlanningGameCount(userDatabaseEntry);
const playNum = await getPlayingGameCount(userDatabaseEntry);
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const embed = new EmbedBuilder()
.setColor(0xFFD700)
.setAuthor({ name: `${interaction.user.displayName} beat a new game!`, iconURL: interaction.user.avatarURL() })
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.setTitle(`${game.name} beaten!`)
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.setFooter({ text: 'The Ochulus • 100 Games Challenge', iconURL: interaction.client.user.avatarURL() })
.setTimestamp();
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if (game.cover) {
const coverUrl = await getCoverURL(game.cover);
embed.setThumbnail(`${coverUrl}`);
}
embed.addFields({ name: 'Planned', value: `${planNum} games`, inline: true });
embed.addFields({ name: 'Now Playing', value: `${playNum} games`, inline: true });
embed.addFields({ name: 'Beaten', value: `${beatNum}/100 (${100 - beatNum} games remaining)`, inline: true });
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await interaction.followUp({ embeds: [embed] });
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if (beatNum == 100) {
const challengeCompletedEmbed = new EmbedBuilder()
.setColor(0xFFD700)
.setAuthor({ name: `${interaction.user.displayName} has completed the 100 Game Challenge!`, iconURL: interaction.user.avatarURL() })
.setTitle(`Congratulations ${interaction.user.displayName}, you have completed the 100 Game Challenge!`)
.setFooter({ text: 'The Ochulus • 100 Games Challenge', iconURL: interaction.client.user.avatarURL() })
.setTimestamp()
.setImage('https://c.tenor.com/82zAqfFm7OMAAAAC/tenor.gif');
await interaction.followUp({ embeds: [challengeCompletedEmbed] });
}
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},
};