Nakatomi/Source/Nakatomi
Louis Hobbs 6e1260a0dd Bind UFUNCTION to OnTargetPerceptionUpdated 2023-08-28 23:45:15 +01:00
..
DemolitionCharacter.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
DemolitionCharacter.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
Destructable.cpp Stop `Destructable` from producing errors 2023-02-03 01:31:42 +00:00
Destructable.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
EnemyAIController.cpp Add AttackToken methods to EnemyAIController 2023-08-21 23:43:49 +01:00
EnemyAIController.h Add AttackToken methods to EnemyAIController 2023-08-21 23:43:49 +01:00
EnemyCharacter.cpp Bind UFUNCTION to OnTargetPerceptionUpdated 2023-08-28 23:45:15 +01:00
EnemyCharacter.h Bind UFUNCTION to OnTargetPerceptionUpdated 2023-08-28 23:45:15 +01:00
ExplosiveActor.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
ExplosiveActor.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
GetDistanceToPlayerTask.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
GetDistanceToPlayerTask.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
HealthComponent.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
HealthComponent.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
HealthPickup.cpp Add Bouncing Static Mesh to Health Pickup 2023-07-04 22:22:27 +01:00
HealthPickup.h Add Bouncing Static Mesh to Health Pickup 2023-07-04 22:22:27 +01:00
InteractableComponent.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
InteractableComponent.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
Nakatomi.Build.cs Apply Rider cleanup 2023-06-23 21:06:28 +01:00
Nakatomi.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
Nakatomi.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
NakatomiAIAttackTokenManager.cpp Change ReleaseToken to return bool 2023-08-21 23:42:48 +01:00
NakatomiAIAttackTokenManager.h Change ReleaseToken to return bool 2023-08-21 23:42:48 +01:00
NakatomiCharacter.cpp Create PlayerHUDWidget 2023-08-01 23:02:32 +01:00
NakatomiCharacter.h Create PlayerHUDWidget 2023-08-01 23:02:32 +01:00
NakatomiFieldSystemActor.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
NakatomiFieldSystemActor.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
NakatomiGameInstance.cpp Add method to create and get AIAttackTokenManger 2023-08-17 21:47:53 +01:00
NakatomiGameInstance.h Add method to create and get AIAttackTokenManger 2023-08-17 21:47:53 +01:00
NakatomiGameModeBase.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
NakatomiGameModeBase.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
NakatomiPlayerController.cpp Add Player Controller 2022-12-13 04:11:17 +00:00
NakatomiPlayerController.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
Pickup.cpp Rename FireSound to OverlapSound 2023-07-03 21:58:46 +01:00
Pickup.h Rename FireSound to OverlapSound 2023-07-03 21:58:46 +01:00
PlayerCharacter.cpp Add HitMarker Sound Effect 2023-08-16 12:31:07 +01:00
PlayerCharacter.h Add HitMarker Sound Effect 2023-08-16 12:31:07 +01:00
PlayerHUDWidget.cpp Add Hitmarker HUD asset, animation and Enemy Hit Delegate 2023-08-08 22:31:37 +01:00
PlayerHUDWidget.h Add Hitmarker HUD asset, animation and Enemy Hit Delegate 2023-08-08 22:31:37 +01:00
PlayerHealthComponent.cpp Add Health Components 2022-12-13 04:10:20 +00:00
PlayerHealthComponent.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
RandomWeapon.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
RandomWeapon.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
RandomWeaponParameters.cpp Add ADS Spread Multiplier to RandomWeaponParameter generation 2023-07-30 15:23:30 +01:00
RandomWeaponParameters.h Add ADS Spread Multiplier to RandomWeaponParameter generation 2023-07-30 15:23:30 +01:00
StoreActorLocationTask.cpp Add StoreActorLocationTask AI Task Node 2023-08-23 00:20:02 +01:00
StoreActorLocationTask.h Add StoreActorLocationTask AI Task Node 2023-08-23 00:20:02 +01:00
TaskAcquireAttackToken.cpp Add functionality to TaskAcquireAttackToken 2023-08-23 00:19:30 +01:00
TaskAcquireAttackToken.h Add functionality to TaskAcquireAttackToken 2023-08-23 00:19:30 +01:00
TaskFireWeapon.cpp Add extra checking for when an enemy can fire a weapon 2023-06-29 21:55:43 +01:00
TaskFireWeapon.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
TaskGetLocationNearLocation.cpp Add TaskGetLocationNearLocation AI Task 2023-08-23 15:15:30 +01:00
TaskGetLocationNearLocation.h Add TaskGetLocationNearLocation AI Task 2023-08-23 15:15:30 +01:00
TaskGetRandomLocation.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
TaskGetRandomLocation.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
TaskReleaseAttackToken.cpp Add TaskReleaseAttackToken AI Task 2023-08-23 00:19:46 +01:00
TaskReleaseAttackToken.h Add TaskReleaseAttackToken AI Task 2023-08-23 00:19:46 +01:00
Weapon.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
Weapon.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
WeaponPickup.cpp Add Bouncing Static Mesh to Health Pickup 2023-07-04 22:22:27 +01:00
WeaponPickup.h Move generic pickup functionality to base Pickup class 2023-06-24 15:11:09 +01:00
WeaponProperties.h Add ADS Weapon Spread Modifier 2023-07-27 22:22:14 +01:00