baz
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33b1376a8f
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Fix spelling mistake
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2024-01-17 03:05:56 +00:00 |
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c8d1c9c6e9
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Cleanup Includes in PlayerCharacter
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2024-01-17 03:00:38 +00:00 |
baz
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9d4dc1b4f2
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Add Input Actions to Dash on character
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2024-01-17 02:17:38 +00:00 |
baz
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1986bd2092
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Implement basic dash in NakatomiCMC
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2024-01-17 02:17:17 +00:00 |
baz
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368575b715
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Move cmc to if statement
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2024-01-16 20:51:38 +00:00 |
baz
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d758272d9d
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Reimplement Aim Down Sights movement modifiers
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2024-01-16 19:44:23 +00:00 |
baz
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ed84a592ef
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Set WantToSlide status in Enter and Exit Slide functions in movement component
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2024-01-12 15:57:12 +00:00 |
baz
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9bb3225542
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Change Slide to work with Slide Input Action
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2024-01-12 15:53:23 +00:00 |
baz
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bf45b09cd7
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Add Slide Input Action
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2024-01-12 15:30:55 +00:00 |
baz
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293358737c
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Add initial custom slide movement implementation
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2024-01-11 19:21:15 +00:00 |
baz
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2cdb97b7ab
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Add NakatomiCharacter and NakatomiCMC to Nakatomi.h
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2024-01-11 19:20:41 +00:00 |
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fc7095fd75
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Add Crouch input to PlayerCharacter blueprint
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2024-01-04 20:32:21 +00:00 |
baz
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58f779c887
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Create Crouch input action and assign it to the InputMappingContext
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2024-01-04 20:32:05 +00:00 |
baz
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283b536242
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Add Crouch functionality
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2024-01-04 20:31:44 +00:00 |
baz
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08fbe9dbe1
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Assign NakatomiCMC in BeginPlay and add getter
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2024-01-04 20:31:33 +00:00 |
baz
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6bccd097bb
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Set new Walk and Sprint speed defaults
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2024-01-04 15:53:50 +00:00 |
baz
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ab3f624ade
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Use NakatomiCMC to set Walk and Sprint speed
I am temporarily breaking ADS movement, this will be fixed in subsequent commits
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2024-01-04 15:53:24 +00:00 |
baz
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af8d8364a4
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Add Sprint functionality to NakatomiCMC
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2024-01-04 15:51:03 +00:00 |
baz
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01aeecf953
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Replace default CharacterMovementComponent with NakatomiCMC
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2024-01-04 15:50:15 +00:00 |
baz
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56aa855a7c
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Create NakatomiCMC
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2024-01-04 15:49:09 +00:00 |