Merge movement-component #1
|
@ -280,9 +280,7 @@ void APlayerCharacter::QuitCallback(const FInputActionInstance& Instance)
|
|||
|
||||
void APlayerCharacter::SetSprintingCallback(const FInputActionInstance& Instance)
|
||||
{
|
||||
UNakatomiCMC* cmc = GetCharacterMovementComponent();
|
||||
|
||||
if (cmc)
|
||||
if (UNakatomiCMC* cmc = GetCharacterMovementComponent())
|
||||
{
|
||||
cmc->EnableSprint();
|
||||
}
|
||||
|
@ -290,9 +288,7 @@ void APlayerCharacter::SetSprintingCallback(const FInputActionInstance& Instance
|
|||
|
||||
void APlayerCharacter::SetWalkingCallback(const FInputActionInstance& Instance)
|
||||
{
|
||||
UNakatomiCMC* cmc = GetCharacterMovementComponent();
|
||||
|
||||
if (cmc)
|
||||
if (UNakatomiCMC* cmc = GetCharacterMovementComponent())
|
||||
{
|
||||
cmc->DisableSprint();
|
||||
}
|
||||
|
@ -483,9 +479,7 @@ void APlayerCharacter::BeginAimDownSightsCallback(const FInputActionInstance& In
|
|||
{
|
||||
IsADS = true;
|
||||
|
||||
UNakatomiCMC* cmc = GetCharacterMovementComponent();
|
||||
|
||||
if (cmc)
|
||||
if (UNakatomiCMC* cmc = GetCharacterMovementComponent())
|
||||
{
|
||||
cmc->EnableAds();
|
||||
}
|
||||
|
@ -511,9 +505,7 @@ void APlayerCharacter::EndAimDownSightsCallback(const FInputActionInstance& Inst
|
|||
{
|
||||
IsADS = false;
|
||||
|
||||
UNakatomiCMC* cmc = GetCharacterMovementComponent();
|
||||
|
||||
if (cmc)
|
||||
if (UNakatomiCMC* cmc = GetCharacterMovementComponent())
|
||||
{
|
||||
cmc->DisableAds();
|
||||
}
|
||||
|
@ -548,9 +540,7 @@ void APlayerCharacter::PauseCallback(const FInputActionInstance& Instance)
|
|||
|
||||
void APlayerCharacter::BeginCrouchCallback(const FInputActionInstance& Instance)
|
||||
{
|
||||
UNakatomiCMC* cmc = GetCharacterMovementComponent();
|
||||
|
||||
if (cmc)
|
||||
if (UNakatomiCMC* cmc = GetCharacterMovementComponent())
|
||||
{
|
||||
cmc->EnableCrouch();
|
||||
}
|
||||
|
@ -558,9 +548,7 @@ void APlayerCharacter::BeginCrouchCallback(const FInputActionInstance& Instance)
|
|||
|
||||
void APlayerCharacter::EndCrouchCallback(const FInputActionInstance& Instance)
|
||||
{
|
||||
UNakatomiCMC* cmc = GetCharacterMovementComponent();
|
||||
|
||||
if (cmc)
|
||||
if (UNakatomiCMC* cmc = GetCharacterMovementComponent())
|
||||
{
|
||||
cmc->DisableCrouch();
|
||||
}
|
||||
|
@ -568,9 +556,7 @@ void APlayerCharacter::EndCrouchCallback(const FInputActionInstance& Instance)
|
|||
|
||||
void APlayerCharacter::BeginSlideCallback(const FInputActionInstance& Instance)
|
||||
{
|
||||
UNakatomiCMC* cmc = GetCharacterMovementComponent();
|
||||
|
||||
if (cmc)
|
||||
if (UNakatomiCMC* cmc = GetCharacterMovementComponent())
|
||||
{
|
||||
cmc->EnableSlide();
|
||||
}
|
||||
|
@ -578,9 +564,7 @@ void APlayerCharacter::BeginSlideCallback(const FInputActionInstance& Instance)
|
|||
|
||||
void APlayerCharacter::EndSlideCallback(const FInputActionInstance& Instance)
|
||||
{
|
||||
UNakatomiCMC* cmc = GetCharacterMovementComponent();
|
||||
|
||||
if (cmc)
|
||||
if (UNakatomiCMC* cmc = GetCharacterMovementComponent())
|
||||
{
|
||||
cmc->DisableSlide();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue