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47e78bf7e0
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Update README.md
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2023-10-24 23:05:35 +01:00 |
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775df93d55
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Remove TODO comment in Pickup
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2023-10-24 22:58:41 +01:00 |
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4307866310
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Add CheckLineOfSight task to FireWeaponTasks behaviour tree
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2023-10-24 22:58:12 +01:00 |
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e001931bb6
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Create TaskCreateLineOfSight
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2023-10-24 22:56:47 +01:00 |
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2ab85e21d7
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Add IsWithinRange check and create FireWeaponTask
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2023-10-22 22:14:11 +01:00 |
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6cae297c3a
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Add extra checking in TaskInWithinRange
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2023-10-22 22:13:35 +01:00 |
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bab1f8acd6
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Set SelfActor in Blackboard
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2023-10-22 22:13:13 +01:00 |
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969ecbebc8
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Create TaskIsWithinRange
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2023-10-19 22:53:09 +01:00 |
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bc0138251a
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Remove TODO comment
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2023-10-15 20:03:14 +01:00 |
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b234045698
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Remove assigning of spawned Throwable
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2023-10-15 20:00:56 +01:00 |
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ca617a8a3c
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Spawn Particle System at Impact Point on a static object
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2023-10-15 20:00:34 +01:00 |
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b4fb8f7761
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Spawn DecalActor when static object is Hit
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2023-10-12 23:03:59 +01:00 |
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589592927f
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Add Decal Actor to Weapons
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2023-10-12 23:03:43 +01:00 |
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12c8d7b6f0
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Add FrameRate Limit to Options Menu
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2023-10-11 22:00:33 +01:00 |
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1c467d14f4
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Create basic Options Menu widget
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2023-10-09 23:29:50 +01:00 |
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23af466085
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Add methods to set and remove options menu from viewport
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2023-10-09 23:29:25 +01:00 |
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122c3998fd
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Add new setting options and remove manual apply settings button
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2023-10-08 22:27:59 +01:00 |
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2115c4456c
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Create OptionsUIWidget
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2023-10-06 23:14:26 +01:00 |
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483add816a
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Add Options Menu to viewport on OptionsButton Clicked
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2023-10-06 23:13:52 +01:00 |
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dc0ed36573
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Modify current weapon checking in ThrowWeaponCallback
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2023-10-05 22:04:28 +01:00 |
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da1fcc15bd
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Add Basic Pause functionality
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2023-10-03 22:52:28 +01:00 |
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149de8788f
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Create PauseUIWidget
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2023-10-01 23:51:53 +01:00 |
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d6f89e259f
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Create Pause Input Action
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2023-10-01 23:51:40 +01:00 |
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18b3986cc5
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Move HUD UI to dedicated HUD Folder
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2023-10-01 23:51:03 +01:00 |
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29b06222a5
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Add Pause Menu Widget to Player Character
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2023-09-25 23:00:56 +01:00 |
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322b872042
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Add Pause Player Input Action
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2023-09-25 23:00:32 +01:00 |
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12db67439f
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Add logic to throw weapon once weapon ammo is depleted
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2023-09-23 21:10:15 +01:00 |
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7f4de48fb0
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Delete existing Throwable
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2023-09-23 19:50:32 +01:00 |
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6c0e0fe395
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Make Throwable Explode() on impact
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2023-09-21 21:10:01 +01:00 |
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d3e775758d
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Add functionality to ThrowThrowable
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2023-09-20 01:57:37 +01:00 |
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19d452be5c
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Update UPROPERTY values for ImpulseForce and ImpulseAngle
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2023-09-20 01:56:56 +01:00 |
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60bf490f8a
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Update ThrowableInventory type
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2023-09-20 01:56:13 +01:00 |
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7cdb9b1c69
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Add Impulse Angle and Force variables to Throwables
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2023-09-19 02:19:23 +01:00 |
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27fc0d5212
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Change SpawnLocation to forward vector of player
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2023-09-19 02:06:16 +01:00 |
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ea06181a01
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Add extra checking in ExplosiveActor Explode method
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2023-09-18 02:59:32 +01:00 |
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c944e5e6f9
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Add extra checking to Expand Crosshair functionality
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2023-09-18 02:29:49 +01:00 |
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9ece07b011
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Move feteching of HealthComponent outside of if statement
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2023-09-18 02:29:18 +01:00 |
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ff8e947a4e
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Add functionality to ThrowWeaponCallback
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2023-09-18 02:28:31 +01:00 |
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81c954dabb
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Create WeaponThrowable class
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2023-09-18 02:27:56 +01:00 |
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7c803eb3ff
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Add WeaponThrowable Template to Weapon
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2023-09-18 01:09:08 +01:00 |
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9abe8e1697
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Create WeaponThrowable class
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2023-09-13 17:17:28 +01:00 |
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04512d1717
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Add ThrowableInventory to NakatomiCharacter
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2023-09-13 17:16:56 +01:00 |
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5a8c542581
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Create separate Throw Weapon and Throw Explosive input actions
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2023-09-13 14:55:56 +01:00 |
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eea9ee49e6
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Add Input Action for ThrowThrowable
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2023-09-12 23:39:05 +01:00 |
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fe6eca55c5
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Enable physics on StaticMeshComponent in Throwables
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2023-09-12 23:38:35 +01:00 |
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62ac0e7496
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Set Root Component in Pickup
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2023-09-12 23:37:49 +01:00 |
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480cfb0530
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Add extra checking when spawning WeaponPickup on EnemyAI Death
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2023-09-12 23:37:33 +01:00 |
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d3cfa1b746
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Update project to UE5.3
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2023-09-12 17:57:15 +01:00 |
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42f99410e0
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Create ThrowThrowable method
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2023-09-08 22:17:05 +01:00 |
baz
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1023a4f2b7
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Change HealthComponent from private to protected
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2023-09-08 21:10:30 +01:00 |