Commit Graph

410 Commits

Author SHA1 Message Date
Louis Hobbs 33eb3f709e Change ProcessHits to check for HealthComponent instead of class 2023-06-01 02:26:14 +01:00
Louis Hobbs e3649d4752 Add secondary Interact function in Interactable Component 2023-06-01 02:24:35 +01:00
Louis Hobbs 62d6bc8dbd Add Explosive Actor 2023-06-01 02:22:04 +01:00
Louis Hobbs 705d46820c Add Interactable Actor Component interaction on weapon hit 2023-05-29 01:36:59 +01:00
Louis Hobbs 7256afd8bf Add extra checking for field system spawning 2023-05-29 01:36:05 +01:00
Louis Hobbs a8adf8abfb Add Interactable Actor Component 2023-05-29 01:35:18 +01:00
Louis Hobbs 8ffda269b7 Add White Grid prototyping Material 2023-05-24 01:59:12 +01:00
Louis Hobbs 7a189d037b Add e1m1 test room 2023-05-24 01:58:47 +01:00
Louis Hobbs e1f8b5b284 Increase walking and running speed 2023-05-24 01:29:46 +01:00
Louis Hobbs cb2e7671af Update project to UE5.2 2023-05-21 03:09:24 +01:00
Louis Hobbs efa0c9052a Update Player Default Inventory 2023-03-17 13:37:41 +00:00
Louis Hobbs b389e7308c Edit Level Prototyping Materials 2023-03-17 13:37:28 +00:00
Louis Hobbs 62ed575a9a Edit Basic Wall Asset 2023-03-17 13:37:04 +00:00
Louis Hobbs c9af53811e Add Window Geometry Collection 2023-03-17 13:36:37 +00:00
Louis Hobbs 3b428a8c7d Edit BulletImpactField 2023-03-17 13:36:11 +00:00
Louis Hobbs 4ead48cf4d Add Shotgun weapon 2023-03-17 13:35:51 +00:00
Louis Hobbs 4fe48e9644 Add Machinegun weapon 2023-03-17 13:35:41 +00:00
Louis Hobbs 82e20402a9 Add `gun_fire` sound effect to test weapon 2023-03-16 23:50:54 +00:00
Louis Hobbs 9d2d3c0187 Fix `PlayFireSoundAtLocation` bugs 2023-03-16 23:50:15 +00:00
Louis Hobbs bd8721a693 Add Office Level 2023-03-16 18:22:20 +00:00
Louis Hobbs 509031f24c Add `LevelPrototyping` content 2023-03-13 23:06:34 +00:00
Louis Hobbs 1c9e172837 Update Worker Blackboard and BehaviourTree 2023-03-13 23:05:25 +00:00
Louis Hobbs 6127b5cd81 Add PerceptionComponent to `PlayerCharacter` and `EnemyCharacter` 2023-03-13 23:01:12 +00:00
Louis Hobbs 8a7ee5faee Add basic logic to `EnemyCharacter` `OnFire` functions 2023-03-13 22:58:21 +00:00
Louis Hobbs e77b6cce35 Create AI `TaskFireWeapon` node 2023-03-13 22:54:27 +00:00
Louis Hobbs bf742b0224 Create `OnFire`, `CalculateHits` and `ProcessHits` functions in `EnemyCharacter` 2023-03-13 22:22:56 +00:00
Louis Hobbs 60deefdf96 Make `OnFire` a virtual function 2023-03-13 22:01:21 +00:00
Louis Hobbs f7216d25f9 Change `CalculateHits` and `ProcessHits` from public to protected 2023-03-13 21:56:23 +00:00
Louis Hobbs 403eff6029 Move hit processing to `ProcessHits` 2023-03-13 21:47:42 +00:00
Louis Hobbs 187b067e88 Create virtual functions for `CalculateHits` and `ProcessHits` in `NakatomiCharacter` 2023-03-13 21:45:56 +00:00
Louis Hobbs ba6c614116 Change `TargetArmLength` and `SocketOffset` in CameraBoomComponent on PlayerCharacter 2023-03-13 01:39:43 +00:00
Louis Hobbs 6d8dd33bda Create Worker Enemy blueprints 2023-02-16 18:28:57 +00:00
Louis Hobbs 83d5ba31f4 Add Get Random Location task 2023-02-16 18:28:25 +00:00
Louis Hobbs 2f8da66aa4 Add BeginPlay method to EnemyAIController 2023-02-16 18:28:08 +00:00
Louis Hobbs 9ed5da5792 Add Perception Source Stimuli to PlayerCharacter 2023-02-16 18:27:34 +00:00
Louis Hobbs 40db233d6c Add AI Modules to build script 2023-02-16 18:27:10 +00:00
Louis Hobbs 8b89f8e851 Cleanup RandomWeaponParameters 2023-02-12 21:27:53 +00:00
Louis Hobbs 44f69a4355 Move Inventory Methods to base Character class 2023-02-12 20:33:08 +00:00
Louis Hobbs ecff0b36a8 Set `WeaponProperties` in `WeaponPickup` when dying 2023-02-12 20:32:03 +00:00
Louis Hobbs 84fbd00bea Cleanup `RandomWeaponParameters` 2023-02-12 20:31:29 +00:00
Louis Hobbs ec9617fe51 Add Methods to Pick Weapon Mesh, Sound and Impact Field 2023-02-12 20:29:59 +00:00
Louis Hobbs bc26d04f83 Store `WeaponProperties` in `WeaponPickup` 2023-02-12 20:28:30 +00:00
Louis Hobbs 296074d97f Change Weapon SkeletalMesh to SkeletalMeshComponent 2023-02-12 20:27:38 +00:00
Louis Hobbs e83659123e Add `RandomWeapon` Class 2023-02-12 20:26:22 +00:00
Louis Hobbs 4363d2ad23 Change default WeaponPickup rotation speed to 50 2023-02-10 23:29:07 +00:00
Louis Hobbs 2585404169 Add public methods to set Weapon in WeaponPickup 2023-02-10 23:20:36 +00:00
Louis Hobbs 0e95cf7239 Add RandomWeaponParameters to EnemyCharacter 2023-02-09 23:22:41 +00:00
Louis Hobbs 66d923f1a9 Change RandomWeaponParameters from UObject to UActorComponent 2023-02-09 23:17:05 +00:00
Louis Hobbs 4582493b8e Move `SetInventoryToDefault` call to base character `BeginPlay` 2023-02-09 22:11:25 +00:00
Louis Hobbs d56e25ad62 Move weapon and inventory logic to base Character class 2023-02-09 21:56:52 +00:00