506 Commits

Author SHA1 Message Date
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5e0433905f Rotate Healthbar to face Player Camera in Tick 2024-03-09 03:52:14 +00:00
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a43ec2c068 Add getter for player CameraComponent 2024-03-09 03:51:34 +00:00
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fdfa37a346 UpdateHealthbar on BindOwner 2024-03-09 03:51:16 +00:00
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ba0243bd65 Create Healthbar UserWidget 2024-03-08 02:34:54 +00:00
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e30e644b58 Add Healthbar to EnemyCharacter 2024-03-08 02:33:40 +00:00
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7396d50db9 Add CharacterHit particle effect 2024-03-07 18:28:44 +00:00
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a0035b7dbb Add BulletImpact particle system to weapons 2024-03-07 17:17:17 +00:00
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6575630649 Update BulletImpact Niagara System 2024-03-07 17:16:51 +00:00
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ed3747037c Spawn ParticleSystem OnHit NakatomiCharacter 2024-03-07 17:16:15 +00:00
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e1ae4f60a8 Add OnDamagedHitNiagaraSystem to NakatomiCharacter 2024-03-07 17:02:20 +00:00
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8e03d3e27d Save test Particles Niagara System 2024-03-07 02:12:26 +00:00
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b68fd35f4d Add NS_BulletImpact to weapons 2024-03-07 02:10:54 +00:00
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76fb2475d2 Use NiagaraSystem to spawn Particle Effects on bullet impact 2024-03-07 02:10:11 +00:00
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cda5b81484 Change UParticleSystem usage to UNiagaraSystem 2024-03-07 02:09:36 +00:00
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2470daa098 Add Niagara to build dependency modules 2024-03-07 02:09:04 +00:00
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633c66ff6f Add Sparks particle effect 2024-03-06 18:00:03 +00:00
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cdf81c2353 Update shoutgun sound effect 2024-03-06 17:57:16 +00:00
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d6770f8d4b Add soundeffect to Shotgun weapon 2024-03-06 02:05:08 +00:00
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baf54dd6f5 Fix minor bugs 2024-03-06 02:04:57 +00:00
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95a7b28db2 Add Shotgun soundeffect 2024-03-05 22:32:10 +00:00
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c474aa4405 Disable playing on damaged animation montage
This is intentional, I want to disable this until I find a better way to blend them in with the animation blueprint as well as slowing movement when hit.
2024-03-05 17:02:16 +00:00
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3c69fc2289 Move OnDamagedAnimationMontages to NakatomiCharacter 2024-03-05 17:00:53 +00:00
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ad2034b15d Attempt to fix perception crashes 2024-03-05 16:46:22 +00:00
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69e9ccc885 Fix setting Crouching boolean in Manequin Animation Blueprints 2024-03-05 16:04:14 +00:00
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0ec7f89c57 Add speed check to allow firing when movement speed is low enough while sprint key is held 2024-03-05 16:02:05 +00:00
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c5edf56955 Fix transitioning in and out of springing animation in Manequin Animation Blueprints 2024-03-05 15:47:08 +00:00
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91f2befa71 Disallow Sprinting and Aiming Downsights at the same time 2024-03-05 15:32:32 +00:00
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23db1dff33 Fix perception component crashing 2024-03-04 20:14:00 +00:00
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0d463d1ba2 Bind OnDeath and OnDamaged in BeginPlay on character 2024-03-04 19:25:53 +00:00
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a2186205cc Update DemolitionWorker with new BehaviorTrees 2024-02-29 20:01:41 +00:00
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1f3e8a09ea misc schanges 2024-02-29 17:29:24 +00:00
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c71d9478d4 new worker 2024-02-29 17:29:23 +00:00
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d4af5488b7 Move and make Worker Blackboard generic 2024-02-29 17:29:23 +00:00
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f2938941ca Move generic behavior trees into dedicated folder 2024-02-29 17:29:23 +00:00
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2e39be6354 Refine Ranged Enemy functionality and hide on low health 2024-02-29 17:29:23 +00:00
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8be9a8269e Add Weapon Cooldown Decorator 2024-02-29 17:29:22 +00:00
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3b5da9c0ad Break behaviour tree components into individual behaviour trees 2024-02-29 17:29:22 +00:00
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d0f9330498 Add Find Cover EQS and Behaviour Tree tasks 2024-02-29 17:29:22 +00:00
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a2cb36120d Update Worker Blackboard and Behaviour Tree 2024-02-29 17:29:22 +00:00
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34ab92b52a Add Strafe EQS 2024-02-29 17:29:22 +00:00
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412e3f1fc4 Misc Enemy Updates 2024-02-29 17:29:21 +00:00
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251f840a43 Add MoveToIdealRange Task 2024-02-29 17:29:21 +00:00
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eb9178f4e3 Add IsWithinRange Decorator 2024-02-29 17:29:21 +00:00
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265561dffb Add new Sprint enemy movement speed 2024-02-29 17:29:21 +00:00
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429cf58627 Make hearing and damaged perception events 2024-02-29 17:29:20 +00:00
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763706ac5c Add new Perception Senses 2024-02-29 17:29:20 +00:00
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5b90d26bc6 Create AI State Enum 2024-02-29 17:29:20 +00:00
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c6c92ed296 Create Has Patrol Route Decorator 2024-02-29 17:29:20 +00:00
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2f9cc901e2 Create Set Movement Speed Task 2024-02-29 17:29:20 +00:00
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beb18734b1 Add default GetSplinePointAtWorld function 2024-02-29 17:29:19 +00:00