baz
a143db3c83
Add Params to KeycardBody material
2024-03-14 02:49:39 +00:00
baz
07996655b9
Add CornerDesk Asset
2024-03-14 02:46:46 +00:00
baz
df6f32bd6a
Update Barrier asset
2024-03-14 02:46:38 +00:00
baz
c6bdda6ebf
Add Wood Material
2024-03-14 02:46:14 +00:00
baz
1b377e02de
Move Glass materials to sub folder
2024-03-14 02:45:59 +00:00
baz
f861beb963
Add mug asset
2024-03-13 17:56:52 +00:00
baz
adc54bb8ae
Add base Glass Material
2024-03-13 17:56:45 +00:00
baz
6f9d660711
Add barrier asset
2024-03-13 17:56:29 +00:00
baz
8ac71a1e5c
Add Keycard assets
2024-03-13 17:55:51 +00:00
baz
f5ac4f72df
Remap quit button
2024-03-13 00:52:40 +00:00
baz
78ce84936c
Remove unused NextGameLevel variable
2024-03-12 20:32:01 +00:00
baz
95aa4285e3
Move NextLevel referene to LevelEndTriggerVolume
2024-03-12 20:12:20 +00:00
baz
18ab3a5434
Create RedKeycardPickup
2024-03-12 19:58:13 +00:00
baz
11461c7b61
Move HealthPickups to Pickups folder
2024-03-12 19:56:58 +00:00
baz
a962301840
Add Keycard Asset
2024-03-12 19:56:28 +00:00
baz
1b32434d98
Fix static mesh inhabiting the incorrect position
2024-03-12 19:56:17 +00:00
baz
e2e32e0092
Reparent LevelKeyPickup to StaticMeshPickup
2024-03-12 17:46:07 +00:00
baz
d87a31ab61
Reparent HealthPickup to StaticMeshPickup
2024-03-12 17:45:45 +00:00
baz
b7bb5c6673
Create StaticMeshPickup
2024-03-12 17:45:08 +00:00
baz
95a065f208
Make new level folders
2024-03-12 16:28:13 +00:00
baz
9dc2fff2ed
Checfk if all keys have been collected in LevelEndTriggerVolume
2024-03-11 22:09:42 +00:00
baz
cffef34d9b
IncrementCollectedLevelKeys instead of InitialLevelKeys
2024-03-11 21:14:13 +00:00
baz
532bcc7e66
Create LevelKeyPickup
2024-03-11 21:01:50 +00:00
baz
a183445aba
Create LevelManager
2024-03-11 20:01:56 +00:00
baz
29246357dc
Update animation
2024-03-10 23:17:59 +00:00
baz
7d8015acf0
Play animation when Updating Health
2024-03-10 23:07:33 +00:00
baz
5e0433905f
Rotate Healthbar to face Player Camera in Tick
2024-03-09 03:52:14 +00:00
baz
a43ec2c068
Add getter for player CameraComponent
2024-03-09 03:51:34 +00:00
baz
fdfa37a346
UpdateHealthbar on BindOwner
2024-03-09 03:51:16 +00:00
baz
ba0243bd65
Create Healthbar UserWidget
2024-03-08 02:34:54 +00:00
baz
e30e644b58
Add Healthbar to EnemyCharacter
2024-03-08 02:33:40 +00:00
baz
7396d50db9
Add CharacterHit particle effect
2024-03-07 18:28:44 +00:00
baz
a0035b7dbb
Add BulletImpact particle system to weapons
2024-03-07 17:17:17 +00:00
baz
6575630649
Update BulletImpact Niagara System
2024-03-07 17:16:51 +00:00
baz
ed3747037c
Spawn ParticleSystem OnHit NakatomiCharacter
2024-03-07 17:16:15 +00:00
baz
e1ae4f60a8
Add OnDamagedHitNiagaraSystem to NakatomiCharacter
2024-03-07 17:02:20 +00:00
baz
8e03d3e27d
Save test Particles Niagara System
2024-03-07 02:12:26 +00:00
baz
b68fd35f4d
Add NS_BulletImpact to weapons
2024-03-07 02:10:54 +00:00
baz
76fb2475d2
Use NiagaraSystem to spawn Particle Effects on bullet impact
2024-03-07 02:10:11 +00:00
baz
cda5b81484
Change UParticleSystem usage to UNiagaraSystem
2024-03-07 02:09:36 +00:00
baz
2470daa098
Add Niagara to build dependency modules
2024-03-07 02:09:04 +00:00
baz
633c66ff6f
Add Sparks particle effect
2024-03-06 18:00:03 +00:00
baz
cdf81c2353
Update shoutgun sound effect
2024-03-06 17:57:16 +00:00
baz
d6770f8d4b
Add soundeffect to Shotgun weapon
2024-03-06 02:05:08 +00:00
baz
baf54dd6f5
Fix minor bugs
2024-03-06 02:04:57 +00:00
baz
95a7b28db2
Add Shotgun soundeffect
2024-03-05 22:32:10 +00:00
baz
c474aa4405
Disable playing on damaged animation montage
...
This is intentional, I want to disable this until I find a better way to blend them in with the animation blueprint as well as slowing movement when hit.
2024-03-05 17:02:16 +00:00
baz
3c69fc2289
Move OnDamagedAnimationMontages to NakatomiCharacter
2024-03-05 17:00:53 +00:00
baz
ad2034b15d
Attempt to fix perception crashes
2024-03-05 16:46:22 +00:00
baz
69e9ccc885
Fix setting Crouching boolean in Manequin Animation Blueprints
2024-03-05 16:04:14 +00:00