204 Commits

Author SHA1 Message Date
8ffda269b7 Add White Grid prototyping Material 2023-05-24 01:59:12 +01:00
7a189d037b Add e1m1 test room 2023-05-24 01:58:47 +01:00
e1f8b5b284 Increase walking and running speed 2023-05-24 01:29:46 +01:00
cb2e7671af Update project to UE5.2 2023-05-21 03:09:24 +01:00
efa0c9052a Update Player Default Inventory 2023-03-17 13:37:41 +00:00
b389e7308c Edit Level Prototyping Materials 2023-03-17 13:37:28 +00:00
62ed575a9a Edit Basic Wall Asset 2023-03-17 13:37:04 +00:00
c9af53811e Add Window Geometry Collection 2023-03-17 13:36:37 +00:00
3b428a8c7d Edit BulletImpactField 2023-03-17 13:36:11 +00:00
4ead48cf4d Add Shotgun weapon 2023-03-17 13:35:51 +00:00
4fe48e9644 Add Machinegun weapon 2023-03-17 13:35:41 +00:00
82e20402a9 Add gun_fire sound effect to test weapon 2023-03-16 23:50:54 +00:00
9d2d3c0187 Fix PlayFireSoundAtLocation bugs 2023-03-16 23:50:15 +00:00
bd8721a693 Add Office Level 2023-03-16 18:22:20 +00:00
509031f24c Add LevelPrototyping content 2023-03-13 23:06:34 +00:00
1c9e172837 Update Worker Blackboard and BehaviourTree 2023-03-13 23:05:25 +00:00
6127b5cd81 Add PerceptionComponent to PlayerCharacter and EnemyCharacter 2023-03-13 23:01:12 +00:00
8a7ee5faee Add basic logic to EnemyCharacter OnFire functions 2023-03-13 22:58:21 +00:00
e77b6cce35 Create AI TaskFireWeapon node 2023-03-13 22:54:27 +00:00
bf742b0224 Create OnFire, CalculateHits and ProcessHits functions in EnemyCharacter 2023-03-13 22:22:56 +00:00
60deefdf96 Make OnFire a virtual function 2023-03-13 22:01:21 +00:00
f7216d25f9 Change CalculateHits and ProcessHits from public to protected 2023-03-13 21:56:23 +00:00
403eff6029 Move hit processing to ProcessHits 2023-03-13 21:47:42 +00:00
187b067e88 Create virtual functions for CalculateHits and ProcessHits in NakatomiCharacter 2023-03-13 21:45:56 +00:00
ba6c614116 Change TargetArmLength and SocketOffset in CameraBoomComponent on PlayerCharacter 2023-03-13 01:39:43 +00:00
6d8dd33bda Create Worker Enemy blueprints 2023-02-16 18:28:57 +00:00
83d5ba31f4 Add Get Random Location task 2023-02-16 18:28:25 +00:00
2f8da66aa4 Add BeginPlay method to EnemyAIController 2023-02-16 18:28:08 +00:00
9ed5da5792 Add Perception Source Stimuli to PlayerCharacter 2023-02-16 18:27:34 +00:00
40db233d6c Add AI Modules to build script 2023-02-16 18:27:10 +00:00
8b89f8e851 Cleanup RandomWeaponParameters 2023-02-12 21:27:53 +00:00
44f69a4355 Move Inventory Methods to base Character class 2023-02-12 20:33:08 +00:00
ecff0b36a8 Set WeaponProperties in WeaponPickup when dying 2023-02-12 20:32:03 +00:00
84fbd00bea Cleanup RandomWeaponParameters 2023-02-12 20:31:29 +00:00
ec9617fe51 Add Methods to Pick Weapon Mesh, Sound and Impact Field 2023-02-12 20:29:59 +00:00
bc26d04f83 Store WeaponProperties in WeaponPickup 2023-02-12 20:28:30 +00:00
296074d97f Change Weapon SkeletalMesh to SkeletalMeshComponent 2023-02-12 20:27:38 +00:00
e83659123e Add RandomWeapon Class 2023-02-12 20:26:22 +00:00
4363d2ad23 Change default WeaponPickup rotation speed to 50 2023-02-10 23:29:07 +00:00
2585404169 Add public methods to set Weapon in WeaponPickup 2023-02-10 23:20:36 +00:00
0e95cf7239 Add RandomWeaponParameters to EnemyCharacter 2023-02-09 23:22:41 +00:00
66d923f1a9 Change RandomWeaponParameters from UObject to UActorComponent 2023-02-09 23:17:05 +00:00
4582493b8e Move SetInventoryToDefault call to base character BeginPlay 2023-02-09 22:11:25 +00:00
d56e25ad62 Move weapon and inventory logic to base Character class 2023-02-09 21:56:52 +00:00
84807d6416 Add extra Random Weapon Parameters 2023-02-09 00:50:30 +00:00
4f65c38e0b Create RandomWeapon class 2023-02-08 02:37:22 +00:00
3bf351782d Move WeaponProperties to its own file 2023-02-08 02:36:38 +00:00
5c18442131 Change platform RequestExit from Generic to Windows 2023-02-06 01:30:57 +00:00
8e59d1a8b7 Add basic Player HUD 2023-02-06 01:07:01 +00:00
3632cf19f0 Add Test Enemy assets 2023-02-03 01:32:52 +00:00