Commit Graph

482 Commits

Author SHA1 Message Date
baz a143db3c83 Add Params to KeycardBody material 2024-03-14 02:49:39 +00:00
baz 07996655b9 Add CornerDesk Asset 2024-03-14 02:46:46 +00:00
baz df6f32bd6a Update Barrier asset 2024-03-14 02:46:38 +00:00
baz c6bdda6ebf Add Wood Material 2024-03-14 02:46:14 +00:00
baz 1b377e02de Move Glass materials to sub folder 2024-03-14 02:45:59 +00:00
baz f861beb963 Add mug asset 2024-03-13 17:56:52 +00:00
baz adc54bb8ae Add base Glass Material 2024-03-13 17:56:45 +00:00
baz 6f9d660711 Add barrier asset 2024-03-13 17:56:29 +00:00
baz 8ac71a1e5c Add Keycard assets 2024-03-13 17:55:51 +00:00
baz f5ac4f72df Remap quit button 2024-03-13 00:52:40 +00:00
baz 78ce84936c Remove unused NextGameLevel variable 2024-03-12 20:32:01 +00:00
baz 95aa4285e3 Move NextLevel referene to LevelEndTriggerVolume 2024-03-12 20:12:20 +00:00
baz 18ab3a5434 Create RedKeycardPickup 2024-03-12 19:58:13 +00:00
baz 11461c7b61 Move HealthPickups to Pickups folder 2024-03-12 19:56:58 +00:00
baz a962301840 Add Keycard Asset 2024-03-12 19:56:28 +00:00
baz 1b32434d98 Fix static mesh inhabiting the incorrect position 2024-03-12 19:56:17 +00:00
baz e2e32e0092 Reparent LevelKeyPickup to StaticMeshPickup 2024-03-12 17:46:07 +00:00
baz d87a31ab61 Reparent HealthPickup to StaticMeshPickup 2024-03-12 17:45:45 +00:00
baz b7bb5c6673 Create StaticMeshPickup 2024-03-12 17:45:08 +00:00
baz 95a065f208 Make new level folders 2024-03-12 16:28:13 +00:00
baz 9dc2fff2ed Checfk if all keys have been collected in LevelEndTriggerVolume 2024-03-11 22:09:42 +00:00
baz cffef34d9b IncrementCollectedLevelKeys instead of InitialLevelKeys 2024-03-11 21:14:13 +00:00
baz 532bcc7e66 Create LevelKeyPickup 2024-03-11 21:01:50 +00:00
baz a183445aba Create LevelManager 2024-03-11 20:01:56 +00:00
baz 29246357dc Update animation 2024-03-10 23:17:59 +00:00
baz 7d8015acf0 Play animation when Updating Health 2024-03-10 23:07:33 +00:00
baz 5e0433905f Rotate Healthbar to face Player Camera in Tick 2024-03-09 03:52:14 +00:00
baz a43ec2c068 Add getter for player CameraComponent 2024-03-09 03:51:34 +00:00
baz fdfa37a346 UpdateHealthbar on BindOwner 2024-03-09 03:51:16 +00:00
baz ba0243bd65 Create Healthbar UserWidget 2024-03-08 02:34:54 +00:00
baz e30e644b58 Add Healthbar to EnemyCharacter 2024-03-08 02:33:40 +00:00
baz 7396d50db9 Add CharacterHit particle effect 2024-03-07 18:28:44 +00:00
baz a0035b7dbb Add BulletImpact particle system to weapons 2024-03-07 17:17:17 +00:00
baz 6575630649 Update BulletImpact Niagara System 2024-03-07 17:16:51 +00:00
baz ed3747037c Spawn ParticleSystem OnHit NakatomiCharacter 2024-03-07 17:16:15 +00:00
baz e1ae4f60a8 Add OnDamagedHitNiagaraSystem to NakatomiCharacter 2024-03-07 17:02:20 +00:00
baz 8e03d3e27d Save test Particles Niagara System 2024-03-07 02:12:26 +00:00
baz b68fd35f4d Add NS_BulletImpact to weapons 2024-03-07 02:10:54 +00:00
baz 76fb2475d2 Use NiagaraSystem to spawn Particle Effects on bullet impact 2024-03-07 02:10:11 +00:00
baz cda5b81484 Change UParticleSystem usage to UNiagaraSystem 2024-03-07 02:09:36 +00:00
baz 2470daa098 Add Niagara to build dependency modules 2024-03-07 02:09:04 +00:00
baz 633c66ff6f Add Sparks particle effect 2024-03-06 18:00:03 +00:00
baz cdf81c2353 Update shoutgun sound effect 2024-03-06 17:57:16 +00:00
baz d6770f8d4b Add soundeffect to Shotgun weapon 2024-03-06 02:05:08 +00:00
baz baf54dd6f5 Fix minor bugs 2024-03-06 02:04:57 +00:00
baz 95a7b28db2 Add Shotgun soundeffect 2024-03-05 22:32:10 +00:00
baz c474aa4405 Disable playing on damaged animation montage
This is intentional, I want to disable this until I find a better way to blend them in with the animation blueprint as well as slowing movement when hit.
2024-03-05 17:02:16 +00:00
baz 3c69fc2289 Move OnDamagedAnimationMontages to NakatomiCharacter 2024-03-05 17:00:53 +00:00
baz ad2034b15d Attempt to fix perception crashes 2024-03-05 16:46:22 +00:00
baz 69e9ccc885 Fix setting Crouching boolean in Manequin Animation Blueprints 2024-03-05 16:04:14 +00:00