|  | 200f0939c3 | Add missing boundary checks to interior map generation | 2023-02-09 11:11:48 +00:00 |  | 
			
				
					|  | ee37075778 | Revamp floor tiling system with auto-tile solution | 2023-02-09 00:55:01 +00:00 |  | 
			
				
					|  | e654466805 | Remove 'rotate' option for tiles | 2023-02-04 17:39:27 +00:00 |  | 
			
				
					|  | 4343a845ad | Clean up map editor folder structure | 2023-02-04 17:25:34 +00:00 |  | 
			
				
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								 kayomn | 98e8d22b30 | Merge pull request 'Improve Map Editor Initialization Time' (#14) from init-performance-improvements into main Reviewed-on: #14 | 2023-02-01 19:29:57 +01:00 |  | 
			
				
					|  | 7ce7256386 | Improve map editor initialization time | 2023-02-01 18:26:41 +00:00 |  | 
			
				
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								 kayomn | e6b115a9e2 | Merge pull request 'Interior Maps' (#13) from interior-maps into main Reviewed-on: #13 | 2023-02-01 01:16:15 +01:00 |  | 
			
				
					|  | 6bf34c13c5 | Fix naming convention inconsistency | 2023-02-01 00:12:11 +00:00 |  | 
			
				
					|  | 8d014d69a9 | Fix InteriorMap not hiding its multi-mesh instances when hidden | 2023-02-01 00:11:14 +00:00 |  | 
			
				
					|  | 821c1ac8c4 | Amend code review comments | 2023-02-01 00:05:48 +00:00 |  | 
			
				
					|  | 3af575298d | Fix glitchy interior map editor behaviors | 2023-01-31 23:24:40 +00:00 |  | 
			
				
					|  | 08bcb54daa | Rename 'Interior' to 'InteriorMap' | 2023-01-31 22:48:12 +00:00 |  | 
			
				
					|  | ccb44fe118 | Fix crash in map editor | 2023-01-31 22:43:21 +00:00 |  | 
			
				
					|  | 10148638e9 | Rename 'exterior' to 'terrain' in map editor UI | 2023-01-31 22:36:06 +00:00 |  | 
			
				
					|  | 4ca2cf2511 | Remove testing mesh from map editor | 2023-01-31 22:34:23 +00:00 |  | 
			
				
					|  | b0a76f5fd3 | Rename TileGrid to Interior | 2023-01-31 22:33:14 +00:00 |  | 
			
				
					|  | 647ac60ce7 | Fix tile grid alignment issues | 2023-01-31 22:29:30 +00:00 |  | 
			
				
					|  | 176b18866f | Add fill rect tool to interior map editor | 2023-01-31 00:07:44 +00:00 |  | 
			
				
					|  | a9f7437d01 | Add logic to right-click delete tiles | 2023-01-28 00:13:49 +00:00 |  | 
			
				
					|  | 300f1db0d5 | Add support for tile orientation in map editor | 2023-01-27 23:52:10 +00:00 |  | 
			
				
					|  | a175b22377 | Replace placeholder meshes with tiles for interior map editing | 2023-01-27 22:44:28 +00:00 |  | 
			
				
					|  | 1ccb0400dc | Rename tile menu options to be clearer | 2023-01-27 20:34:39 +00:00 |  | 
			
				
					|  | e2ccaa469e | Add clear tiles button to map editor | 2023-01-27 20:20:24 +00:00 |  | 
			
				
					|  | 4963f7b355 | Add basic functionality for plotting meshes of interiors | 2023-01-27 19:36:54 +00:00 |  | 
			
				
					|  | f6e3408d0e | Make map edit activation signal more flexible | 2023-01-27 15:57:16 +00:00 |  | 
			
				
					|  | 499cfe84ef | Clean up MeshGrid logic | 2023-01-27 15:49:56 +00:00 |  | 
			
				
					|  | 42c3a53b24 | Refactor code quality and squash bugs in MeshGrid | 2023-01-27 14:15:59 +00:00 |  | 
			
				
					|  | f87cc4f996 | Remove debug print | 2023-01-26 00:08:37 +00:00 |  | 
			
				
					|  | fbe4213c7f | Remove dependency on ItemSelection | 2023-01-26 00:08:06 +00:00 |  | 
			
				
					|  | 725ab3c55d | Modify WorkerPrompt to use signals over awaitable functions | 2023-01-25 23:55:18 +00:00 |  | 
			
				
					|  | eb20329586 | Remove testing cube from map editor | 2023-01-25 23:48:13 +00:00 |  | 
			
				
					|  | 9dd28af524 | Fix regression in terrain visibility | 2023-01-25 23:47:37 +00:00 |  | 
			
				
					|  | f3f837f31b | Rename Frame rate: 144.638397 Frame rate: 144.000000
Frame rate: 144.000000
Frame rate: 144.000000
Frame rate: 144.000000
Frame rate: 144.000000
Frame rate: 144.000000
Frame rate: 144.000000 to  and  to  in UI and code | 2023-01-25 23:42:50 +00:00 |  | 
			
				
					|  | 7a8225240b | Add support for building menu to toolbar | 2023-01-25 23:39:10 +00:00 |  | 
			
				
					|  | 0d11abfe23 | Add support for multi-context control overrides to player controller | 2023-01-25 23:36:53 +00:00 |  | 
			
				
					|  | 7526e60037 | Work around parser regression in latest Godot 4 beta | 2023-01-25 23:35:36 +00:00 |  | 
			
				
					|  | 9636d23dd0 | Refactor map editor UI to support interior maps | 2023-01-24 23:26:17 +00:00 |  | 
			
				
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								 kayomn | 11e5e237c6 | Merge pull request 'Fix Brush Cursor Highlight' (#12) from fix-brush-cursor-highlight into main Reviewed-on: #12 | 2023-01-23 22:50:58 +01:00 |  | 
			
				
					|  | 6eb73649c8 | Fix brush cursor highlight | 2023-01-23 21:43:56 +00:00 |  | 
			
				
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								 kayomn | 03a7ad1b02 | Merge pull request 'Add Support for Custom Brushes in Map Editor' (#11) from map-editor-custom-brushes into main Reviewed-on: #11 | 2023-01-23 22:25:20 +01:00 |  | 
			
				
					|  | 5bda4e0254 | Add support for custom brushes in map editor | 2023-01-23 21:23:43 +00:00 |  | 
			
				
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								 kayomn | 9cd33db1dd | Merge pull request 'Fix Large Terrain Performance Issues' (#10) from large-terrain-performance-fix into main Reviewed-on: #10 | 2023-01-23 21:32:18 +01:00 |  | 
			
				
					|  | 4121b068f4 | Amend missed code review comment | 2023-01-23 20:31:28 +00:00 |  | 
			
				
					|  | aa97badf69 | Amend code review comments | 2023-01-23 20:29:43 +00:00 |  | 
			
				
					|  | 10ee4f93f5 | Offload map editor terrain generation to secondary thread | 2023-01-23 20:16:26 +00:00 |  | 
			
				
					|  | eb83022e6d | Remove testing terrain paints | 2023-01-23 18:28:51 +00:00 |  | 
			
				
					|  | 32700ee9d4 | Refactor map editor | 2023-01-23 18:28:14 +00:00 |  | 
			
				
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								 kayomn | f3e630849b | Merge pull request 'Add Camera Bounds Data' (#9) from editor-camera-bounds into main Reviewed-on: #9 | 2023-01-22 23:57:46 +01:00 |  | 
			
				
					|  | 17d0130d4f | Always show player camera boundary marker | 2023-01-22 22:51:16 +00:00 |  | 
			
				
					|  | 01e5a5dbdb | Add world boundaries for player camera | 2023-01-22 15:41:37 +00:00 |  |