kayomn
|
167f83d5f1
|
Add support for multiple floor tiles sets in one map
|
2023-02-10 14:30:27 +00:00 |
kayomn
|
200f0939c3
|
Add missing boundary checks to interior map generation
|
2023-02-09 11:11:48 +00:00 |
kayomn
|
ee37075778
|
Revamp floor tiling system with auto-tile solution
|
2023-02-09 00:55:01 +00:00 |
kayomn
|
e654466805
|
Remove 'rotate' option for tiles
|
2023-02-04 17:39:27 +00:00 |
kayomn
|
4343a845ad
|
Clean up map editor folder structure
|
2023-02-04 17:25:34 +00:00 |
kayomn
|
98e8d22b30
|
Merge pull request 'Improve Map Editor Initialization Time' (#14) from init-performance-improvements into main
Reviewed-on: #14
|
2023-02-01 19:29:57 +01:00 |
kayomn
|
7ce7256386
|
Improve map editor initialization time
|
2023-02-01 18:26:41 +00:00 |
kayomn
|
e6b115a9e2
|
Merge pull request 'Interior Maps' (#13) from interior-maps into main
Reviewed-on: #13
|
2023-02-01 01:16:15 +01:00 |
kayomn
|
6bf34c13c5
|
Fix naming convention inconsistency
|
2023-02-01 00:12:11 +00:00 |
kayomn
|
8d014d69a9
|
Fix InteriorMap not hiding its multi-mesh instances when hidden
|
2023-02-01 00:11:14 +00:00 |
kayomn
|
821c1ac8c4
|
Amend code review comments
|
2023-02-01 00:05:48 +00:00 |
kayomn
|
3af575298d
|
Fix glitchy interior map editor behaviors
|
2023-01-31 23:24:40 +00:00 |
kayomn
|
08bcb54daa
|
Rename 'Interior' to 'InteriorMap'
|
2023-01-31 22:48:12 +00:00 |
kayomn
|
ccb44fe118
|
Fix crash in map editor
|
2023-01-31 22:43:21 +00:00 |
kayomn
|
10148638e9
|
Rename 'exterior' to 'terrain' in map editor UI
|
2023-01-31 22:36:06 +00:00 |
kayomn
|
4ca2cf2511
|
Remove testing mesh from map editor
|
2023-01-31 22:34:23 +00:00 |
kayomn
|
b0a76f5fd3
|
Rename TileGrid to Interior
|
2023-01-31 22:33:14 +00:00 |
kayomn
|
647ac60ce7
|
Fix tile grid alignment issues
|
2023-01-31 22:29:30 +00:00 |
kayomn
|
176b18866f
|
Add fill rect tool to interior map editor
|
2023-01-31 00:07:44 +00:00 |
kayomn
|
a9f7437d01
|
Add logic to right-click delete tiles
|
2023-01-28 00:13:49 +00:00 |
kayomn
|
300f1db0d5
|
Add support for tile orientation in map editor
|
2023-01-27 23:52:10 +00:00 |
kayomn
|
a175b22377
|
Replace placeholder meshes with tiles for interior map editing
|
2023-01-27 22:44:28 +00:00 |
kayomn
|
1ccb0400dc
|
Rename tile menu options to be clearer
|
2023-01-27 20:34:39 +00:00 |
kayomn
|
e2ccaa469e
|
Add clear tiles button to map editor
|
2023-01-27 20:20:24 +00:00 |
kayomn
|
4963f7b355
|
Add basic functionality for plotting meshes of interiors
|
2023-01-27 19:36:54 +00:00 |
kayomn
|
f6e3408d0e
|
Make map edit activation signal more flexible
|
2023-01-27 15:57:16 +00:00 |
kayomn
|
499cfe84ef
|
Clean up MeshGrid logic
|
2023-01-27 15:49:56 +00:00 |
kayomn
|
42c3a53b24
|
Refactor code quality and squash bugs in MeshGrid
|
2023-01-27 14:15:59 +00:00 |
kayomn
|
f87cc4f996
|
Remove debug print
|
2023-01-26 00:08:37 +00:00 |
kayomn
|
fbe4213c7f
|
Remove dependency on ItemSelection
|
2023-01-26 00:08:06 +00:00 |
kayomn
|
725ab3c55d
|
Modify WorkerPrompt to use signals over awaitable functions
|
2023-01-25 23:55:18 +00:00 |
kayomn
|
eb20329586
|
Remove testing cube from map editor
|
2023-01-25 23:48:13 +00:00 |
kayomn
|
9dd28af524
|
Fix regression in terrain visibility
|
2023-01-25 23:47:37 +00:00 |
kayomn
|
f3f837f31b
|
Rename Frame rate: 144.638397
Frame rate: 144.000000
Frame rate: 144.000000
Frame rate: 144.000000
Frame rate: 144.000000
Frame rate: 144.000000
Frame rate: 144.000000
Frame rate: 144.000000 to and to in UI and code
|
2023-01-25 23:42:50 +00:00 |
kayomn
|
7a8225240b
|
Add support for building menu to toolbar
|
2023-01-25 23:39:10 +00:00 |
kayomn
|
0d11abfe23
|
Add support for multi-context control overrides to player controller
|
2023-01-25 23:36:53 +00:00 |
kayomn
|
7526e60037
|
Work around parser regression in latest Godot 4 beta
|
2023-01-25 23:35:36 +00:00 |
kayomn
|
9636d23dd0
|
Refactor map editor UI to support interior maps
|
2023-01-24 23:26:17 +00:00 |
kayomn
|
11e5e237c6
|
Merge pull request 'Fix Brush Cursor Highlight' (#12) from fix-brush-cursor-highlight into main
Reviewed-on: #12
|
2023-01-23 22:50:58 +01:00 |
kayomn
|
6eb73649c8
|
Fix brush cursor highlight
|
2023-01-23 21:43:56 +00:00 |
kayomn
|
03a7ad1b02
|
Merge pull request 'Add Support for Custom Brushes in Map Editor' (#11) from map-editor-custom-brushes into main
Reviewed-on: #11
|
2023-01-23 22:25:20 +01:00 |
kayomn
|
5bda4e0254
|
Add support for custom brushes in map editor
|
2023-01-23 21:23:43 +00:00 |
kayomn
|
9cd33db1dd
|
Merge pull request 'Fix Large Terrain Performance Issues' (#10) from large-terrain-performance-fix into main
Reviewed-on: #10
|
2023-01-23 21:32:18 +01:00 |
kayomn
|
4121b068f4
|
Amend missed code review comment
|
2023-01-23 20:31:28 +00:00 |
kayomn
|
aa97badf69
|
Amend code review comments
|
2023-01-23 20:29:43 +00:00 |
kayomn
|
10ee4f93f5
|
Offload map editor terrain generation to secondary thread
|
2023-01-23 20:16:26 +00:00 |
kayomn
|
eb83022e6d
|
Remove testing terrain paints
|
2023-01-23 18:28:51 +00:00 |
kayomn
|
32700ee9d4
|
Refactor map editor
|
2023-01-23 18:28:14 +00:00 |
kayomn
|
f3e630849b
|
Merge pull request 'Add Camera Bounds Data' (#9) from editor-camera-bounds into main
Reviewed-on: #9
|
2023-01-22 23:57:46 +01:00 |
kayomn
|
17d0130d4f
|
Always show player camera boundary marker
|
2023-01-22 22:51:16 +00:00 |