skein/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.27)
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project(HelloGLEW)
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# Define platform-specific paths and libraries
if(WIN32)
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# GLFW
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set(GLFW_PATH "C:/libs/glfw-3.3.8.bin.WIN64")
include_directories(${GLFW_PATH}/include)
link_directories(${GLFW_PATH}/lib-vc2022)
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# GLEW
set(GLEW_PATH "C:/libs/glew-2.2.0")
include_directories(${GLEW_PATH}/include)
link_directories(${GLEW_PATH}/lib/Release/x64)
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# OpenGL
find_package(OpenGL REQUIRED)
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elseif(UNIX)
find_package(PkgConfig REQUIRED)
pkg_search_module(GLFW REQUIRED glfw3)
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find_package(GLEW REQUIRED)
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find_package(OpenGL REQUIRED)
elseif(APPLE)
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message(FATAL_ERROR "Linux and macOS platforms are not supported yet.")
endif()
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add_executable(${PROJECT_NAME} hello.cpp)
if(WIN32)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${GLEW_PATH}/bin/Release/x64/glew32.dll"
$<TARGET_FILE_DIR:${PROJECT_NAME}>
)
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target_link_libraries(${PROJECT_NAME} glfw3)
target_link_libraries(${PROJECT_NAME} glew32)
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target_include_directories(${PROJECT_NAME} PRIVATE ${GLEW_INCLUDE_DIRS})
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target_link_libraries(${PROJECT_NAME} OpenGL::GL)
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elseif(UNIX)
include_directories(${GLFW_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} ${GLFW_LIBRARIES})
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target_link_libraries(${PROJECT_NAME} GLEW::GLEW)
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target_link_libraries(${PROJECT_NAME} OpenGL::GL)
endif()
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/vert.glsl
${CMAKE_CURRENT_BINARY_DIR}/vert.glsl COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/frag.glsl
${CMAKE_CURRENT_BINARY_DIR}/frag.glsl COPYONLY)