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Artefacts
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juiced artefact unlock screen
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2021-03-11 19:34:32 +00:00 |
Audio
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backend for playerpref audio
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2021-03-08 15:13:19 +00:00 |
Camera
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Camera now has collison detection. As well as main functionality. These are easily edited using the Cinemachine freelook options. The camera is controlled using the Cinemachine input provider and is attached to the current look controls.
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2021-03-01 23:26:35 +00:00 |
Checkpoint
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use SO-based references for respawn position and events
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2021-03-03 12:53:52 +00:00 |
Death & Respawn
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delete unused script
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2021-03-05 12:49:44 +00:00 |
Demo
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basic player controller and input handling
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2021-01-27 11:27:56 +00:00 |
Dialogue
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added fade boi
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2021-03-11 12:02:34 +00:00 |
Flow
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made stuff look good
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2021-03-08 17:05:33 +00:00 |
Input
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Feature/character controller
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2021-02-15 18:09:32 +00:00 |
Player
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artefact preview
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2021-03-11 15:50:19 +00:00 |
Settings
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made stuff look good
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2021-03-08 17:05:33 +00:00 |
Traps
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reset falling floor trap position on player respawn
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2021-03-10 18:26:33 +00:00 |
UI
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dialogue juice
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2021-03-11 11:48:17 +00:00 |
Util
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use SO-based references for respawn position and events
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2021-03-03 12:53:52 +00:00 |
Artefacts.meta
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Added Artefacts - Artefact Inventory (tracking system)
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2021-02-14 15:08:59 +00:00 |
Audio.meta
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added audio stuffs
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2021-03-05 18:22:18 +00:00 |
Camera.meta
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basic camera controller
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2021-01-27 12:06:17 +00:00 |
Checkpoint.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
Death & Respawn.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
Demo.meta
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basic player controller and input handling
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2021-01-27 11:27:56 +00:00 |
Dialogue.meta
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Feature/import dialogue
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2021-02-15 13:42:14 +00:00 |
Flow.meta
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gameflow
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2021-02-12 09:32:10 +00:00 |
GraphicsSettings.cs
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added graphics adjustment
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2021-03-08 16:26:33 +00:00 |
GraphicsSettings.cs.meta
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added graphics adjustment
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2021-03-08 16:26:33 +00:00 |
Input.meta
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basic player controller and input handling
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2021-01-27 11:27:56 +00:00 |
Player.meta
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basic player controller and input handling
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2021-01-27 11:27:56 +00:00 |
Settings.meta
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backend for playerpref audio
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2021-03-08 15:13:19 +00:00 |
Traps.meta
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Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
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2021-02-26 14:50:30 +00:00 |
UI.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
Util.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |