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Arrow.prefab
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add more sensible arrow mesh
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2021-05-11 17:55:01 +01:00 |
Arrow.prefab.meta
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add more sensible arrow mesh
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2021-05-11 17:55:01 +01:00 |
ArrowWall.prefab
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more level design
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2021-05-16 01:22:50 +01:00 |
ArrowWall.prefab.meta
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Made changes as per code review.
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2021-03-12 11:52:56 +00:00 |
FallawayColumn.prefab
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fix myriad bugs, finish freeze env and also baz
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2021-05-17 03:29:00 +01:00 |
FallawayColumn.prefab.meta
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more level design
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2021-05-16 01:22:50 +01:00 |
FallawayColumnNoDelay.prefab
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fix myriad bugs, finish freeze env and also baz
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2021-05-17 03:29:00 +01:00 |
FallawayColumnNoDelay.prefab.meta
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fix myriad bugs, finish freeze env and also baz
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2021-05-17 03:29:00 +01:00 |
FallawayFloor.prefab
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Merge branch 'main' into feature/freeze-level-design
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2021-05-16 01:31:19 +01:00 |
FallawayFloor.prefab.meta
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Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
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2021-02-26 14:50:30 +00:00 |
FallawayFloorChain.prefab
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implement falling platform chain
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2021-03-24 16:54:34 +00:00 |
FallawayFloorChain.prefab.meta
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implement falling platform chain
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2021-03-24 16:54:34 +00:00 |
FallawayGlitchColumn.prefab
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bunch of final level design
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2021-05-17 23:37:20 +01:00 |
FallawayGlitchColumn.prefab.meta
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bunch of final level design
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2021-05-17 23:37:20 +01:00 |
FallawayGlitchPlatform.prefab
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bunch of final level design
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2021-05-17 23:37:20 +01:00 |
FallawayGlitchPlatform.prefab.meta
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bunch of final level design
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2021-05-17 23:37:20 +01:00 |
Hover Bricks.prefab
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make freeze levels fully playable
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2021-05-16 20:00:39 +01:00 |
Hover Bricks.prefab.meta
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Merge branch 'main' into feature/freeze-level-design
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2021-05-16 01:31:19 +01:00 |
Killbox.prefab
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fix boulder trap
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2021-05-16 17:08:35 +01:00 |
Killbox.prefab.meta
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create killbox prefab
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2021-03-22 16:45:42 +00:00 |
RollingBoulder.prefab
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fix safe zones and boulder
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2021-05-16 23:18:06 +01:00 |
RollingBoulder.prefab.meta
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Made changes to the RollingBoulder script. The trap now works much more simply. The player enters a trigger and this sets the rigidbody to use gravity setting the boulder on its journey down the ramp. Player death works as with other traps. I need to speak with Cat as he mentioned using physics may not be the best, by this I assume he means gravity, so I need some advice on a different solution.
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2021-03-17 22:07:33 +00:00 |