Merge branch 'main' into feature/freeze-level-design
This commit is contained in:
commit
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@ -0,0 +1,7 @@
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guid: 02d857f703bdffa45b7944be709eeaae
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: eac645a837c8f6d459dbb3de41177ca5
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,29 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Ktyl.Util;
|
||||
using UnityEngine;
|
||||
|
||||
public class Oscillate : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float _amplitude = 1;
|
||||
[SerializeField] private float _period = 1;
|
||||
[SerializeField] private SerialFloat _objectTimeScale;
|
||||
|
||||
private Vector3 _initialPosition;
|
||||
private float _time;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_initialPosition = transform.localPosition;
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
|
||||
_time += Time.deltaTime * _objectTimeScale;
|
||||
var oscillate = Mathf.Sin(_time / _period) * _amplitude;
|
||||
|
||||
transform.localPosition = _initialPosition + transform.up * oscillate;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: a9f664d4cd388fb438941ca151bbc622
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MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,24 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Ktyl.Util;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class Spin : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float _speed;
|
||||
[SerializeField] private SerialFloat _objectTimeScale;
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
float timeScale = 1.0f;
|
||||
if (_objectTimeScale != null)
|
||||
{
|
||||
timeScale = _objectTimeScale;
|
||||
}
|
||||
|
||||
var dt = Time.deltaTime * timeScale;
|
||||
transform.Rotate(new Vector3(0,dt*_speed,0));
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
|
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guid: fe9fcff09bb6ea845baf5463f932bdfc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -116,7 +116,7 @@ public class PickUpDisplay : MonoBehaviour
|
|||
else if (!hasSpoken)
|
||||
{
|
||||
hasSpoken = true;
|
||||
dialogue.PlayLine( _chosenArtefact.dialogueKey );
|
||||
dialogue.PlayLineRadio( _chosenArtefact.dialogueKey );
|
||||
}
|
||||
|
||||
if ( t < _unlockedSfxDelay )
|
||||
|
|
|
@ -28,6 +28,9 @@ public class DialogueSettings : ScriptableObject
|
|||
public string RadioDialogueKey => _radioDialogueKey;
|
||||
[SerializeField] private string _radioDialogueKey;
|
||||
|
||||
public string BazDialogueKey => _bazDialogueKey;
|
||||
[SerializeField] private string _bazDialogueKey;
|
||||
|
||||
[SerializeField] private AudioClip[] _dialogueClips;
|
||||
private readonly Dictionary<string, AudioClip> _keyClips = new Dictionary<string, AudioClip>();
|
||||
|
||||
|
|
|
@ -30,7 +30,9 @@ public partial class DialogueSystem : ScriptableObject
|
|||
private readonly List<string> _usedClips = new List<string>();
|
||||
|
||||
private EVENT_CALLBACK _dialogueCallback;
|
||||
private EventInstance _currentInstance;
|
||||
private EventInstance _radioInstance;
|
||||
private EventInstance _bazInstance;
|
||||
|
||||
private string _currentControlScheme;
|
||||
|
||||
private void OnEnable()
|
||||
|
@ -114,8 +116,13 @@ public partial class DialogueSystem : ScriptableObject
|
|||
return RESULT.OK;
|
||||
}
|
||||
|
||||
public float GetLineDuration(string key) => _settings.GetDialogueClip(key).length;
|
||||
|
||||
public void PlayLineBaz(string key) => PlayLine(ref _bazInstance, _settings.BazDialogueKey, key);
|
||||
public void PlayLineRadio(string key) => PlayLine(ref _radioInstance, _settings.RadioDialogueKey, key);
|
||||
|
||||
// noRepeat locks this key off from further use. further attempts to use the key will be discarded
|
||||
public void PlayLine(string key, bool noRepeat = true)
|
||||
private void PlayLine(ref EventInstance eventInstance, string speakerKey, string key, bool noRepeat = true)
|
||||
{
|
||||
if (noRepeat)
|
||||
{
|
||||
|
@ -124,16 +131,16 @@ public partial class DialogueSystem : ScriptableObject
|
|||
_usedClips.Add(key);
|
||||
}
|
||||
|
||||
if ( _currentInstance.isValid() )
|
||||
if ( eventInstance.isValid() )
|
||||
{
|
||||
_currentInstance.stop( STOP_MODE.IMMEDIATE );
|
||||
_currentInstance.release();
|
||||
eventInstance.stop( STOP_MODE.IMMEDIATE );
|
||||
eventInstance.release();
|
||||
}
|
||||
|
||||
_currentInstance = RuntimeManager.CreateInstance(_settings.RadioDialogueKey);
|
||||
eventInstance = RuntimeManager.CreateInstance(speakerKey);
|
||||
|
||||
GCHandle stringHandle = GCHandle.Alloc(key, GCHandleType.Pinned);
|
||||
_currentInstance.setUserData(GCHandle.ToIntPtr(stringHandle));
|
||||
eventInstance.setUserData(GCHandle.ToIntPtr(stringHandle));
|
||||
|
||||
DialogueLine dl;
|
||||
var line = DialogueDatabase.ReadDialogue(key);
|
||||
|
@ -144,8 +151,8 @@ public partial class DialogueSystem : ScriptableObject
|
|||
var clip = _settings.GetDialogueClip(key);
|
||||
dl.duration = clip.length;
|
||||
|
||||
_currentInstance.setCallback(_dialogueCallback);
|
||||
_currentInstance.start();
|
||||
eventInstance.setCallback(_dialogueCallback);
|
||||
eventInstance.start();
|
||||
|
||||
onDialogueLine?.Invoke(this, dl);
|
||||
}
|
||||
|
@ -180,36 +187,4 @@ public struct DialogueLine
|
|||
{
|
||||
public string text;
|
||||
public float duration;
|
||||
}
|
||||
|
||||
#region Editor
|
||||
|
||||
#if UNITY_EDITOR
|
||||
|
||||
[CustomEditor(typeof(DialogueSystem))]
|
||||
public class DialogueSystemEditor : Editor
|
||||
{
|
||||
private DialogueSystem _dialogue;
|
||||
private string _key;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_dialogue = target as DialogueSystem;
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
|
||||
_key = EditorGUILayout.TextField("key", _key);
|
||||
|
||||
if (GUILayout.Button("Play Line"))
|
||||
{
|
||||
_dialogue.PlayLine(_key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#endregion
|
||||
}
|
|
@ -1,16 +1,47 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Configuration;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
public class ScriptedDialogueTrigger : MonoBehaviour
|
||||
{
|
||||
[Serializable]
|
||||
private enum Speaker
|
||||
{
|
||||
Radio,
|
||||
Baz
|
||||
}
|
||||
|
||||
[SerializeField] private DialogueSystem _dialogue;
|
||||
|
||||
[SerializeField] private Speaker _speaker = Speaker.Radio;
|
||||
[Obsolete]
|
||||
[SerializeField] private string _key;
|
||||
|
||||
[SerializeField] private string[] _keys;
|
||||
private float[] _durations;
|
||||
|
||||
[SerializeField] private bool _log;
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (_keys.Length == 0) return;
|
||||
|
||||
_durations = new float[_keys.Length];
|
||||
for (int i = 0; i < _keys.Length; i++)
|
||||
{
|
||||
_durations[i] = _dialogue.GetLineDuration(_keys[i]);
|
||||
|
||||
if (_speaker == Speaker.Radio)
|
||||
{
|
||||
// fudge because radio has a bit of a delay before starting the clip
|
||||
_durations[i] += 0.3f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if ( !other.CompareTag( "Player" ) )
|
||||
|
@ -20,7 +51,50 @@ public class ScriptedDialogueTrigger : MonoBehaviour
|
|||
{
|
||||
Debug.Log($"{other} triggered dialogue {_key}");
|
||||
}
|
||||
|
||||
if (_keys.Length == 0)
|
||||
{
|
||||
PlayLine(_key);
|
||||
}
|
||||
else
|
||||
{
|
||||
StartCoroutine(PlayKeys());
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator PlayKeys()
|
||||
{
|
||||
var idx = 0;
|
||||
var elapsed = 0f;
|
||||
|
||||
// play first line
|
||||
PlayLine(_keys[0]);
|
||||
|
||||
_dialogue.PlayLine(_key);
|
||||
while (idx < _keys.Length)
|
||||
{
|
||||
elapsed += Time.deltaTime;
|
||||
if (elapsed > _durations[idx])
|
||||
{
|
||||
elapsed = 0;
|
||||
idx++;
|
||||
PlayLine(_keys[idx]);
|
||||
}
|
||||
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
private void PlayLine(string key)
|
||||
{
|
||||
switch (_speaker)
|
||||
{
|
||||
case Speaker.Radio:
|
||||
_dialogue.PlayLineRadio(key);
|
||||
break;
|
||||
|
||||
case Speaker.Baz:
|
||||
_dialogue.PlayLineBaz(key);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -202,7 +202,7 @@ public class PlayerController : MonoBehaviour
|
|||
if ( _powers.Freeze.timeSinceConsume > frozenTime && TimeIsFrozen )
|
||||
{
|
||||
UnfreezeTime();
|
||||
_dialogueSystem.PlayLine( _freezeFirstUseDialogueKey, true );
|
||||
_dialogueSystem.PlayLineRadio( _freezeFirstUseDialogueKey );
|
||||
_freezeVfx.SetActive( false );
|
||||
// TODO: unfreeze sfx?
|
||||
}
|
||||
|
|
|
@ -9,7 +9,7 @@ using UnityEditor;
|
|||
namespace Ktyl.Util
|
||||
{
|
||||
[CreateAssetMenu(menuName = "ktyl/Events/Game Event")]
|
||||
public class GameEvent : ScriptableObject
|
||||
public partial class GameEvent : ScriptableObject
|
||||
{
|
||||
[SerializeField] private bool _logRaised;
|
||||
|
||||
|
@ -54,6 +54,19 @@ namespace Ktyl.Util
|
|||
#region Editor
|
||||
#if UNITY_EDITOR
|
||||
|
||||
public partial class GameEvent
|
||||
{
|
||||
private int _EDITOR_pingIdx;
|
||||
|
||||
public void EDITOR_PingNextListener()
|
||||
{
|
||||
Debug.Log($"ping listener {_EDITOR_pingIdx+1}/{_listeners.Count}", this);
|
||||
|
||||
EditorGUIUtility.PingObject(_listeners[_EDITOR_pingIdx++]);
|
||||
_EDITOR_pingIdx %= _listeners.Count;
|
||||
}
|
||||
}
|
||||
|
||||
[CustomEditor(typeof(GameEvent), true)]
|
||||
public class GameEventEditor : Editor
|
||||
{
|
||||
|
@ -72,6 +85,11 @@ namespace Ktyl.Util
|
|||
{
|
||||
_event.Raise();
|
||||
}
|
||||
|
||||
if (Application.isPlaying && GUILayout.Button("Ping Listeners"))
|
||||
{
|
||||
_event.EDITOR_PingNextListener();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,85 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace Ktyl.Util
|
||||
{
|
||||
public class UnseenEventTrigger : MonoBehaviour
|
||||
{
|
||||
[System.Serializable]
|
||||
private struct Event
|
||||
{
|
||||
public GameEvent game;
|
||||
public UnityEvent unity;
|
||||
|
||||
public void Raise()
|
||||
{
|
||||
if (game) game.Raise();
|
||||
unity.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
private float _minDistance = 2f;
|
||||
|
||||
[SerializeField]
|
||||
[Range(0f, 180f)]
|
||||
private float _minAngle = 90.0f;
|
||||
|
||||
[SerializeField] private Event _onUnseen;
|
||||
|
||||
private bool _isArmed = false;
|
||||
private Camera _camera;
|
||||
|
||||
public void Disarm()
|
||||
{
|
||||
_isArmed = false;
|
||||
}
|
||||
|
||||
public void Arm()
|
||||
{
|
||||
_isArmed = true;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if ( !_isArmed )
|
||||
return;
|
||||
|
||||
if ( !IsUnseen() )
|
||||
return;
|
||||
|
||||
_onUnseen.Raise();
|
||||
|
||||
_isArmed = false;
|
||||
}
|
||||
|
||||
private bool IsUnseen()
|
||||
{
|
||||
// lazy init camera
|
||||
if ( _camera == null )
|
||||
{
|
||||
_camera = Camera.main;
|
||||
}
|
||||
|
||||
var camDiff = transform.position - _camera.transform.position;
|
||||
|
||||
// distance check
|
||||
if ( camDiff.sqrMagnitude < _minDistance * _minDistance )
|
||||
{
|
||||
// too close!
|
||||
return false;
|
||||
}
|
||||
|
||||
// angle check
|
||||
float angleDiff = Vector3.Angle( camDiff.normalized, _camera.transform.forward );
|
||||
if ( angleDiff < _minAngle )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1288062ae3320c745a7e22cb010b5a18
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -51,7 +51,7 @@ namespace Ktyl.Util
|
|||
return;
|
||||
}
|
||||
|
||||
_value = value;
|
||||
_value = value;
|
||||
}
|
||||
}
|
||||
private T _value;
|
||||
|
|
BIN
game/Assets/StreamingAssets/Master.bank (Stored with Git LFS)
BIN
game/Assets/StreamingAssets/Master.bank (Stored with Git LFS)
Binary file not shown.
BIN
game/FMOD Project/Build/Desktop/Master.bank (Stored with Git LFS)
BIN
game/FMOD Project/Build/Desktop/Master.bank (Stored with Git LFS)
Binary file not shown.
BIN
game/FMOD Project/Build/Desktop/Master.strings.bank (Stored with Git LFS)
BIN
game/FMOD Project/Build/Desktop/Master.strings.bank (Stored with Git LFS)
Binary file not shown.
BIN
game/FMOD Project/Build/Desktop/SFX.bank (Stored with Git LFS)
BIN
game/FMOD Project/Build/Desktop/SFX.bank (Stored with Git LFS)
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue