Merge branch 'main' into feature/freeze-level-design

This commit is contained in:
Cat Flynn 2021-05-16 01:31:19 +01:00
commit 290d6db641
102 changed files with 25039 additions and 5939 deletions

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@ -0,0 +1,29 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Ktyl.Util;
using UnityEngine;
public class Oscillate : MonoBehaviour
{
[SerializeField] private float _amplitude = 1;
[SerializeField] private float _period = 1;
[SerializeField] private SerialFloat _objectTimeScale;
private Vector3 _initialPosition;
private float _time;
private void OnEnable()
{
_initialPosition = transform.localPosition;
}
private void LateUpdate()
{
_time += Time.deltaTime * _objectTimeScale;
var oscillate = Mathf.Sin(_time / _period) * _amplitude;
transform.localPosition = _initialPosition + transform.up * oscillate;
}
}

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@ -0,0 +1,24 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Ktyl.Util;
using TMPro;
using UnityEngine;
public class Spin : MonoBehaviour
{
[SerializeField] private float _speed;
[SerializeField] private SerialFloat _objectTimeScale;
void LateUpdate()
{
float timeScale = 1.0f;
if (_objectTimeScale != null)
{
timeScale = _objectTimeScale;
}
var dt = Time.deltaTime * timeScale;
transform.Rotate(new Vector3(0,dt*_speed,0));
}
}

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View File

@ -116,7 +116,7 @@ public class PickUpDisplay : MonoBehaviour
else if (!hasSpoken)
{
hasSpoken = true;
dialogue.PlayLine( _chosenArtefact.dialogueKey );
dialogue.PlayLineRadio( _chosenArtefact.dialogueKey );
}
if ( t < _unlockedSfxDelay )

View File

@ -28,6 +28,9 @@ public class DialogueSettings : ScriptableObject
public string RadioDialogueKey => _radioDialogueKey;
[SerializeField] private string _radioDialogueKey;
public string BazDialogueKey => _bazDialogueKey;
[SerializeField] private string _bazDialogueKey;
[SerializeField] private AudioClip[] _dialogueClips;
private readonly Dictionary<string, AudioClip> _keyClips = new Dictionary<string, AudioClip>();

View File

@ -30,7 +30,9 @@ public partial class DialogueSystem : ScriptableObject
private readonly List<string> _usedClips = new List<string>();
private EVENT_CALLBACK _dialogueCallback;
private EventInstance _currentInstance;
private EventInstance _radioInstance;
private EventInstance _bazInstance;
private string _currentControlScheme;
private void OnEnable()
@ -114,8 +116,13 @@ public partial class DialogueSystem : ScriptableObject
return RESULT.OK;
}
public float GetLineDuration(string key) => _settings.GetDialogueClip(key).length;
public void PlayLineBaz(string key) => PlayLine(ref _bazInstance, _settings.BazDialogueKey, key);
public void PlayLineRadio(string key) => PlayLine(ref _radioInstance, _settings.RadioDialogueKey, key);
// noRepeat locks this key off from further use. further attempts to use the key will be discarded
public void PlayLine(string key, bool noRepeat = true)
private void PlayLine(ref EventInstance eventInstance, string speakerKey, string key, bool noRepeat = true)
{
if (noRepeat)
{
@ -124,16 +131,16 @@ public partial class DialogueSystem : ScriptableObject
_usedClips.Add(key);
}
if ( _currentInstance.isValid() )
if ( eventInstance.isValid() )
{
_currentInstance.stop( STOP_MODE.IMMEDIATE );
_currentInstance.release();
eventInstance.stop( STOP_MODE.IMMEDIATE );
eventInstance.release();
}
_currentInstance = RuntimeManager.CreateInstance(_settings.RadioDialogueKey);
eventInstance = RuntimeManager.CreateInstance(speakerKey);
GCHandle stringHandle = GCHandle.Alloc(key, GCHandleType.Pinned);
_currentInstance.setUserData(GCHandle.ToIntPtr(stringHandle));
eventInstance.setUserData(GCHandle.ToIntPtr(stringHandle));
DialogueLine dl;
var line = DialogueDatabase.ReadDialogue(key);
@ -144,8 +151,8 @@ public partial class DialogueSystem : ScriptableObject
var clip = _settings.GetDialogueClip(key);
dl.duration = clip.length;
_currentInstance.setCallback(_dialogueCallback);
_currentInstance.start();
eventInstance.setCallback(_dialogueCallback);
eventInstance.start();
onDialogueLine?.Invoke(this, dl);
}
@ -180,36 +187,4 @@ public struct DialogueLine
{
public string text;
public float duration;
}
#region Editor
#if UNITY_EDITOR
[CustomEditor(typeof(DialogueSystem))]
public class DialogueSystemEditor : Editor
{
private DialogueSystem _dialogue;
private string _key;
private void OnEnable()
{
_dialogue = target as DialogueSystem;
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
_key = EditorGUILayout.TextField("key", _key);
if (GUILayout.Button("Play Line"))
{
_dialogue.PlayLine(_key);
}
}
}
#endif
#endregion
}

View File

@ -1,16 +1,47 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Configuration;
using UnityEngine;
using UnityEngine.Serialization;
public class ScriptedDialogueTrigger : MonoBehaviour
{
[Serializable]
private enum Speaker
{
Radio,
Baz
}
[SerializeField] private DialogueSystem _dialogue;
[SerializeField] private Speaker _speaker = Speaker.Radio;
[Obsolete]
[SerializeField] private string _key;
[SerializeField] private string[] _keys;
private float[] _durations;
[SerializeField] private bool _log;
private void Awake()
{
if (_keys.Length == 0) return;
_durations = new float[_keys.Length];
for (int i = 0; i < _keys.Length; i++)
{
_durations[i] = _dialogue.GetLineDuration(_keys[i]);
if (_speaker == Speaker.Radio)
{
// fudge because radio has a bit of a delay before starting the clip
_durations[i] += 0.3f;
}
}
}
private void OnTriggerEnter(Collider other)
{
if ( !other.CompareTag( "Player" ) )
@ -20,7 +51,50 @@ public class ScriptedDialogueTrigger : MonoBehaviour
{
Debug.Log($"{other} triggered dialogue {_key}");
}
if (_keys.Length == 0)
{
PlayLine(_key);
}
else
{
StartCoroutine(PlayKeys());
}
}
private IEnumerator PlayKeys()
{
var idx = 0;
var elapsed = 0f;
// play first line
PlayLine(_keys[0]);
_dialogue.PlayLine(_key);
while (idx < _keys.Length)
{
elapsed += Time.deltaTime;
if (elapsed > _durations[idx])
{
elapsed = 0;
idx++;
PlayLine(_keys[idx]);
}
yield return null;
}
}
private void PlayLine(string key)
{
switch (_speaker)
{
case Speaker.Radio:
_dialogue.PlayLineRadio(key);
break;
case Speaker.Baz:
_dialogue.PlayLineBaz(key);
break;
}
}
}

View File

@ -202,7 +202,7 @@ public class PlayerController : MonoBehaviour
if ( _powers.Freeze.timeSinceConsume > frozenTime && TimeIsFrozen )
{
UnfreezeTime();
_dialogueSystem.PlayLine( _freezeFirstUseDialogueKey, true );
_dialogueSystem.PlayLineRadio( _freezeFirstUseDialogueKey );
_freezeVfx.SetActive( false );
// TODO: unfreeze sfx?
}

View File

@ -9,7 +9,7 @@ using UnityEditor;
namespace Ktyl.Util
{
[CreateAssetMenu(menuName = "ktyl/Events/Game Event")]
public class GameEvent : ScriptableObject
public partial class GameEvent : ScriptableObject
{
[SerializeField] private bool _logRaised;
@ -54,6 +54,19 @@ namespace Ktyl.Util
#region Editor
#if UNITY_EDITOR
public partial class GameEvent
{
private int _EDITOR_pingIdx;
public void EDITOR_PingNextListener()
{
Debug.Log($"ping listener {_EDITOR_pingIdx+1}/{_listeners.Count}", this);
EditorGUIUtility.PingObject(_listeners[_EDITOR_pingIdx++]);
_EDITOR_pingIdx %= _listeners.Count;
}
}
[CustomEditor(typeof(GameEvent), true)]
public class GameEventEditor : Editor
{
@ -72,6 +85,11 @@ namespace Ktyl.Util
{
_event.Raise();
}
if (Application.isPlaying && GUILayout.Button("Ping Listeners"))
{
_event.EDITOR_PingNextListener();
}
}
}

View File

@ -0,0 +1,85 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace Ktyl.Util
{
public class UnseenEventTrigger : MonoBehaviour
{
[System.Serializable]
private struct Event
{
public GameEvent game;
public UnityEvent unity;
public void Raise()
{
if (game) game.Raise();
unity.Invoke();
}
}
[SerializeField]
private float _minDistance = 2f;
[SerializeField]
[Range(0f, 180f)]
private float _minAngle = 90.0f;
[SerializeField] private Event _onUnseen;
private bool _isArmed = false;
private Camera _camera;
public void Disarm()
{
_isArmed = false;
}
public void Arm()
{
_isArmed = true;
}
private void Update()
{
if ( !_isArmed )
return;
if ( !IsUnseen() )
return;
_onUnseen.Raise();
_isArmed = false;
}
private bool IsUnseen()
{
// lazy init camera
if ( _camera == null )
{
_camera = Camera.main;
}
var camDiff = transform.position - _camera.transform.position;
// distance check
if ( camDiff.sqrMagnitude < _minDistance * _minDistance )
{
// too close!
return false;
}
// angle check
float angleDiff = Vector3.Angle( camDiff.normalized, _camera.transform.forward );
if ( angleDiff < _minAngle )
{
return false;
}
return true;
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1288062ae3320c745a7e22cb010b5a18
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -51,7 +51,7 @@ namespace Ktyl.Util
return;
}
_value = value;
_value = value;
}
}
private T _value;

BIN
game/Assets/StreamingAssets/Master.bank (Stored with Git LFS)

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BIN
game/FMOD Project/Build/Desktop/SFX.bank (Stored with Git LFS)

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