revival/game/Assets/Scripts/Traps
cyndrdev 1611962ae9 messy messy merge >n< 2021-03-24 12:45:19 +00:00
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Arrow.cs redesign arrow wall trap objects 2021-03-18 17:25:34 +00:00
Arrow.cs.meta redesign arrow wall trap objects 2021-03-18 17:25:34 +00:00
ArrowWall.cs redesign arrow wall trap objects 2021-03-18 17:25:34 +00:00
ArrowWall.cs.meta redesign arrow wall trap objects 2021-03-18 17:25:34 +00:00
FallawayFloor.cs messy messy merge >n< 2021-03-24 12:45:19 +00:00
FallawayFloor.cs.meta Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
FallingRocks.cs Merge branch 'main' into ArrowWall 2021-03-12 17:41:34 +00:00
FallingRocks.cs.meta Added the falling rocks trap. The player can now trigger the rocks to fall and the death and respawn script will run when a collision is detected. Need to look at an issue where the collision is detected even when the player is not hit. Possibly the camera? 2021-02-28 00:54:20 +00:00
TrapSettings.cs redesign arrow wall trap objects 2021-03-18 17:25:34 +00:00
TrapSettings.cs.meta respawn fallaway floor after a few seconds in the safe zone 2021-03-17 18:04:31 +00:00
objectTimeScale.asset power freeze now works + UI indicator 2021-03-13 02:01:20 +00:00
objectTimeScale.asset.meta power freeze now works + UI indicator 2021-03-13 02:01:20 +00:00