53 lines
1.3 KiB
C#
53 lines
1.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(BoxCollider))]
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public class ArrowWall : MonoBehaviour
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{
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[SerializeField] private TrapSettings _settings;
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[SerializeField] private ParticleSystem _particles;
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private float _killTimer = -1;
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private void OnTriggerEnter(Collider other)
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{
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if (!other.TryGetComponent(out PlayerDeath _)) return;
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// TODO: pressure plate 'click' sound
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// set kill timer to zero, start counting
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_killTimer = 0;
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}
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private void OnTriggerStay(Collider other)
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{
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// bail if the other thing cant die
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if (!other.TryGetComponent(out PlayerDeath playerDeath)) return;
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// TODO: implications for time freeze
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_killTimer += Time.deltaTime;
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if (_killTimer > _settings.ArrowWall.delay)
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{
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// TODO: arrow whoosh noises
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// reset
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_particles.Play();
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// kill player
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playerDeath.Respawn();
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_killTimer = -1;
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (!other.TryGetComponent(out PlayerDeath _)) return;
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_killTimer = -1;
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}
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}
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