revival/game/Assets/Scripts/Artefacts/Written/WrittenArtefactControl.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WrittenArtefactControl : ArtefactControl
{
protected override void Start()
{
base.Start();
}
private void enablePower()
{
//enable power from playerinput
}
protected override void PickUp(int id)
{
base.PickUp(id);
Debug.Log("overrided written");
}
}