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revival/game/Assets/Prefabs/Traps
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Cat Flynn 01e8c30439 Merge branch 'main' into feature/boost-puzzle-design
2021-03-25 11:24:50 +00:00
..
ArrowWall.prefab
create 3rd boost puzzle
2021-03-23 15:03:18 +00:00
ArrowWall.prefab.meta
Made changes as per code review.
2021-03-12 11:52:56 +00:00
FallawayFloor.prefab
messy messy merge >n<
2021-03-24 12:45:19 +00:00
FallawayFloor.prefab.meta
Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
2021-02-26 14:50:30 +00:00
FallawayFloorChain.prefab
implement falling platform chain
2021-03-24 16:54:34 +00:00
FallawayFloorChain.prefab.meta
implement falling platform chain
2021-03-24 16:54:34 +00:00
Killbox.prefab
create killbox prefab
2021-03-22 16:45:42 +00:00
Killbox.prefab.meta
create killbox prefab
2021-03-22 16:45:42 +00:00
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