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revival
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revival
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game
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cyndrdev
50955a19d0
Merge branch 'main' into RollingBoulder
2021-03-25 11:15:17 +00:00
..
ArrowWall.prefab
redesign arrow wall trap objects
2021-03-18 17:25:34 +00:00
ArrowWall.prefab.meta
Made changes as per code review.
2021-03-12 11:52:56 +00:00
FallawayFloor.prefab
messy messy merge >n<
2021-03-24 12:45:19 +00:00
FallawayFloor.prefab.meta
Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
2021-02-26 14:50:30 +00:00
FallawayFloorChain.prefab
implement falling platform chain
2021-03-24 16:54:34 +00:00
FallawayFloorChain.prefab.meta
implement falling platform chain
2021-03-24 16:54:34 +00:00
RollingBoulder.prefab
Disabled mesh renderer and box collider on target for rolling boulder prefab. Also added the Mover script to the prefab.
2021-03-18 12:54:32 +00:00
RollingBoulder.prefab.meta
Made changes to the RollingBoulder script. The trap now works much more simply. The player enters a trigger and this sets the rigidbody to use gravity setting the boulder on its journey down the ramp. Player death works as with other traps. I need to speak with Cat as he mentioned using physics may not be the best, by this I assume he means gravity, so I need some advice on a different solution.
2021-03-17 22:07:33 +00:00