revival/game/Assets/Scripts
cyndrdev c86d67031d Merge branch 'main' into feature/audio-integration 2021-03-05 19:23:42 +00:00
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Artefacts artefact registration, register event listeners after awake event 2021-03-05 13:26:15 +00:00
Audio added audio stuffs 2021-03-05 18:22:18 +00:00
Camera Camera now has collison detection. As well as main functionality. These are easily edited using the Cinemachine freelook options. The camera is controlled using the Cinemachine input provider and is attached to the current look controls. 2021-03-01 23:26:35 +00:00
Checkpoint use SO-based references for respawn position and events 2021-03-03 12:53:52 +00:00
Death & Respawn delete unused script 2021-03-05 12:49:44 +00:00
Demo basic player controller and input handling 2021-01-27 11:27:56 +00:00
Dialogue added audio stuffs 2021-03-05 18:22:18 +00:00
Flow fixed ci issue 2021-02-12 14:12:26 +00:00
Input Feature/character controller 2021-02-15 18:09:32 +00:00
Player update player prefab 2021-03-05 18:00:50 +00:00
Traps clean up trap floor prefab 2021-03-05 16:24:50 +00:00
UI finalised main menu 2021-03-05 15:29:20 +00:00
Util use SO-based references for respawn position and events 2021-03-03 12:53:52 +00:00
Artefacts.meta Added Artefacts - Artefact Inventory (tracking system) 2021-02-14 15:08:59 +00:00
Audio.meta added audio stuffs 2021-03-05 18:22:18 +00:00
Camera.meta basic camera controller 2021-01-27 12:06:17 +00:00
Checkpoint.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
Death & Respawn.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
Demo.meta basic player controller and input handling 2021-01-27 11:27:56 +00:00
Dialogue.meta Feature/import dialogue 2021-02-15 13:42:14 +00:00
Flow.meta gameflow 2021-02-12 09:32:10 +00:00
Input.meta basic player controller and input handling 2021-01-27 11:27:56 +00:00
Player.meta basic player controller and input handling 2021-01-27 11:27:56 +00:00
Traps.meta Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
UI.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
Util.meta initial commit 2021-01-25 19:44:17 +00:00