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revival/game/Assets/Prefabs
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Programmer-DField 3ef56e2bc1 Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
2021-02-26 14:50:30 +00:00
..
Artefacts
Merge branch 'main' into artefacts_list
2021-02-22 09:01:33 +00:00
Traps
Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
2021-02-26 14:50:30 +00:00
Artefacts.meta
Changed Artefact and ArtefactInventory to Scriptable objects
2021-02-19 15:14:14 +00:00
Player.prefab
Working to get the trap system working. Added a prototype for the spike trap. Need to work on the code to get the floor to fall away under the player.
2021-02-24 23:41:33 +00:00
Player.prefab.meta
Feature/character controller
2021-02-15 18:09:32 +00:00
Traps.meta
Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
2021-02-26 14:50:30 +00:00
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