revival/game/Assets/Scripts/Traps
Cat Flynn 01e8c30439 Merge branch 'main' into feature/boost-puzzle-design 2021-03-25 11:24:50 +00:00
..
Arrow.cs redesign arrow wall trap objects 2021-03-18 17:25:34 +00:00
Arrow.cs.meta redesign arrow wall trap objects 2021-03-18 17:25:34 +00:00
ArrowWall.cs remove editor namespace lol 2021-03-23 15:09:19 +00:00
ArrowWall.cs.meta redesign arrow wall trap objects 2021-03-18 17:25:34 +00:00
FallawayFloor.cs Merge branch 'main' into feature/boost-puzzle-design 2021-03-25 11:24:50 +00:00
FallawayFloor.cs.meta Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
FallawayFloorChain.cs implement falling platform chain 2021-03-24 16:54:34 +00:00
FallawayFloorChain.cs.meta implement falling platform chain 2021-03-24 16:54:34 +00:00
FallingRocks.cs Merge branch 'main' into ArrowWall 2021-03-12 17:41:34 +00:00
FallingRocks.cs.meta Added the falling rocks trap. The player can now trigger the rocks to fall and the death and respawn script will run when a collision is detected. Need to look at an issue where the collision is detected even when the player is not hit. Possibly the camera? 2021-02-28 00:54:20 +00:00
Killbox.cs create 3rd boost puzzle 2021-03-23 15:03:18 +00:00
Killbox.cs.meta create killbox prefab 2021-03-22 16:45:42 +00:00
TrapSettings.cs fix compile errors 2021-03-25 10:51:22 +00:00
TrapSettings.cs.meta respawn fallaway floor after a few seconds in the safe zone 2021-03-17 18:04:31 +00:00