cyndrdev
|
882b83cb70
|
main integration
|
2021-05-12 18:32:31 +01:00 |
cyndrdev
|
68b8f0be19
|
blink rework
|
2021-05-12 18:26:46 +01:00 |
cyndrdev
|
d7f4686316
|
blink gauntlet design
|
2021-05-12 16:56:54 +01:00 |
Cat Flynn
|
eaf61295c1
|
wip
|
2021-05-12 15:25:01 +01:00 |
Cat Flynn
|
e05c2133be
|
Merge branch 'main' into feature/freeze-level-design
|
2021-05-12 14:29:03 +01:00 |
Cat Flynn
|
88135bac17
|
Merge branch 'main' into fix/arrow-trap-scale
|
2021-05-12 13:46:27 +01:00 |
Cat Flynn
|
2d45f1fc6e
|
link courtyard to final level with glitch tunnel teleport
|
2021-05-12 03:30:41 +01:00 |
Cat Flynn
|
76084c5740
|
Merge branch 'main' into feature/courtyard-glitch
|
2021-05-12 02:14:16 +01:00 |
Cat Flynn
|
8a04d1d3a9
|
Merge branch 'feature/arrow-wall-graphics' into 'main'
add arrow tips to wall
See merge request kernel-panic/revival!80
|
2021-05-12 00:57:50 +00:00 |
Cat Flynn
|
a5941e52e0
|
fuck namespaces hee hoo
|
2021-05-11 22:38:28 +01:00 |
Cat Flynn
|
fbcc7f6a92
|
Merge branch 'main' into feature/arrow-wall-graphics
|
2021-05-11 18:16:55 +01:00 |
Cat Flynn
|
f93548787b
|
Merge branch 'main' into feature/teleport
|
2021-05-11 18:15:31 +01:00 |
cyndrdev
|
31e96f7261
|
basic rework
|
2021-05-11 17:55:23 +01:00 |
Cat Flynn
|
3caf16655f
|
add more sensible arrow mesh
|
2021-05-11 17:55:01 +01:00 |
Cat Flynn
|
e811f48d42
|
Merge branch 'feature/arrow-wall-graphics' into fix/arrow-trap-scale
|
2021-05-11 16:35:41 +01:00 |
Cat Flynn
|
957310bf0f
|
block unused door in courtyard
|
2021-05-11 13:53:22 +01:00 |
Cat Flynn
|
cbe71cdcea
|
add jetpack
|
2021-05-11 01:48:24 +01:00 |
Cat Flynn
|
44ca53b755
|
add teleporter
|
2021-05-10 23:29:49 +01:00 |
Cat Flynn
|
aaff82b0d1
|
Merge branch 'main' into feature/teleport
|
2021-05-10 22:50:57 +01:00 |
Cat Flynn
|
9dc3b26516
|
Merge branch 'main' into feature/courtyard-glitch
|
2021-05-10 21:28:32 +01:00 |
Cat Flynn
|
6fb2e6ae8c
|
glitchy courtyard
|
2021-05-10 21:27:55 +01:00 |
Cat Flynn
|
763bd202c4
|
Merge branch 'feature/blink-rework' into 'main'
sorted environment node into prefabs
See merge request kernel-panic/revival!82
|
2021-05-10 19:25:52 +00:00 |
Cat Flynn
|
184d2ef899
|
Merge branch 'fix/noise-textures' into 'main'
delete unused noise textures lole
See merge request kernel-panic/revival!81
|
2021-05-10 19:25:17 +00:00 |
Cat Flynn
|
41ed852d04
|
build lighting and some env design
|
2021-05-10 18:14:00 +01:00 |
Cat Flynn
|
1637f9b038
|
Merge branch '119-final-level' into 'main'
Resolve "level design: all together now"
Closes #119
See merge request kernel-panic/revival!79
|
2021-05-10 16:29:03 +00:00 |
Cat Flynn
|
be1c8ff740
|
Merge branch 'main' into feature/freeze-level-design
|
2021-05-10 17:22:38 +01:00 |
cyndrdev
|
4ac0da2c08
|
sorted environment node into prefabs
|
2021-05-10 17:16:56 +01:00 |
Cat Flynn
|
a8c004aec3
|
delete unused noise textures lole
|
2021-05-10 17:05:51 +01:00 |
Cat Flynn
|
f5630b4140
|
fix falling floor
|
2021-05-10 16:58:47 +01:00 |
Cat Flynn
|
3302a9adb0
|
Merge branch 'main' into feature/level-design
|
2021-05-10 15:12:45 +01:00 |
Cat Flynn
|
5b2886db5e
|
add arrow tips to wall
|
2021-05-10 15:07:54 +01:00 |
Cinder Foster-Smith
|
e3fb789cc3
|
Merge branch 'feature/arrow-flurry-audio' into 'main'
arrow juice
Closes #111, #133, and #113
See merge request kernel-panic/revival!74
|
2021-05-10 13:59:12 +00:00 |
Cat Flynn
|
c18e1937d2
|
adjust some prefabs
|
2021-05-10 12:55:00 +01:00 |
Cat Flynn
|
e2c410410a
|
test build lighting
|
2021-05-10 11:23:54 +01:00 |
Novvator
|
609e25b158
|
added prefab of the final level
|
2021-05-09 13:56:25 +01:00 |
Cat Flynn
|
ca454bb258
|
complete boost level sequence
|
2021-05-01 02:01:57 +01:00 |
Cat Flynn
|
93861ef0a4
|
apply trim to boost gauntlet
|
2021-04-29 02:24:00 +01:00 |
Cat Flynn
|
94d6c95998
|
wip
|
2021-04-28 21:37:39 +01:00 |
Cat Flynn
|
1eab207201
|
wip
|
2021-04-28 19:26:24 +01:00 |
Cat Flynn
|
5590a93171
|
start work on tunnel teleport
|
2021-04-28 15:58:11 +01:00 |
Cat Flynn
|
5da4fc500a
|
fix renderer
|
2021-04-28 15:42:56 +01:00 |
Cat Flynn
|
a46d19a620
|
import arrow model and fix particle emission
|
2021-04-28 14:45:37 +01:00 |
Cat Flynn
|
ac6bf175d1
|
Merge branch 'main' into feature/arrow-flurry-audio
|
2021-04-28 14:43:47 +01:00 |
Cat Flynn
|
780df95b8a
|
lighting experiments
|
2021-04-28 00:50:24 +01:00 |
Cat Flynn
|
3cd4fdb0fe
|
design second boost level
|
2021-04-28 00:27:47 +01:00 |
Cat Flynn
|
a7ada25aa1
|
give baz a drink and improve cameras
|
2021-04-27 22:41:30 +01:00 |
Novvator
|
4285e6b518
|
wip
|
2021-04-27 21:31:20 +01:00 |
Cat Flynn
|
7b581796af
|
Merge branch 'main' into feature/level-design
|
2021-04-27 21:16:49 +01:00 |
Cat Flynn
|
ae4a3d5535
|
fix broken materials
|
2021-04-27 21:15:38 +01:00 |
Cat Flynn
|
77d43c1c00
|
Merge branch 'main' into feature/level-design
|
2021-04-27 21:10:23 +01:00 |
Cat Flynn
|
8eb20a6fe8
|
more material fixing
|
2021-04-27 21:08:01 +01:00 |
Cat Flynn
|
72bfc8eb8f
|
fix material imports
|
2021-04-27 21:02:38 +01:00 |
Cat Flynn
|
e6100db30f
|
Merge branch 'main' into feature/trim2
|
2021-04-27 20:44:34 +01:00 |
Cat Flynn
|
0464502d56
|
environment prefabs in preparation for merge
|
2021-04-27 20:36:29 +01:00 |
Cat Flynn
|
d9c4710984
|
camera improvements
|
2021-04-27 20:11:54 +01:00 |
CharlieTinley
|
aac16946d1
|
Trim 2 assets, with materials and lighting changes
|
2021-04-27 13:02:36 +01:00 |
Cat Flynn
|
913c4d2231
|
import baz and disable dir lights in freeze rooms
|
2021-04-27 03:39:14 +01:00 |
Cat Flynn
|
4fdeabc7f0
|
buncha level design, prefabs and stuff
|
2021-04-27 00:57:07 +01:00 |
Cat Flynn
|
a941c7105f
|
forgot to save scene lol
|
2021-04-26 20:39:38 +01:00 |
Cat Flynn
|
3fc21c21a0
|
import arrow flurry
|
2021-04-26 20:33:57 +01:00 |
Cat Flynn
|
51437264fc
|
wip
|
2021-04-26 19:12:54 +01:00 |
Cat Flynn
|
0d6854cf0c
|
create more environment prefabs
|
2021-04-26 17:32:35 +01:00 |
Cat Flynn
|
5201402bce
|
Merge branch 'main' into feature/glitch
|
2021-04-25 23:52:51 +01:00 |
Cat Flynn
|
9c8ff85cf1
|
bunch of glitchy stuff, temple prefab
|
2021-04-25 23:44:43 +01:00 |
Novvator
|
f91b7918b3
|
moved char to starting position
|
2021-04-25 20:08:52 +01:00 |
Cat Flynn
|
3344196f49
|
camera pass and start temple prefab
|
2021-04-25 05:16:35 +01:00 |
Cat Flynn
|
b192263344
|
add vertex floatiness uwu
|
2021-04-25 00:59:37 +01:00 |
Cat Flynn
|
b91e97984f
|
bunch of glitchy graphics stuff idk
|
2021-04-24 02:06:03 +01:00 |
Novvator
|
71a3b48a78
|
doors now close when the player dies, changes in main to make it work
|
2021-04-21 16:42:11 +01:00 |
Cat Flynn
|
3a2296e1bf
|
remove trap from opening courtyard and add floor
|
2021-04-16 20:42:10 +01:00 |
Cat Flynn
|
bff72788e6
|
make puzzle more forgiving
|
2021-04-16 20:28:21 +01:00 |
Cat Flynn
|
9d9de550e1
|
tune bloom and match controls to prompt
|
2021-04-16 20:19:19 +01:00 |
Cat Flynn
|
7c7ca3c48c
|
artefact control prefabs
|
2021-04-16 19:55:34 +01:00 |
Cat Flynn
|
120e7574d0
|
add gloves lol
|
2021-04-16 19:31:49 +01:00 |
Cat Flynn
|
9912ed67db
|
Merge branch 'feature/freeze-vfx' into 'main'
made freeze have some neat sfx & vfx
See merge request kernel-panic/revival!69
|
2021-04-16 16:47:57 +00:00 |
cyndrdev
|
338868d041
|
Merge branch 'main' into feature/menus
|
2021-04-16 16:39:06 +01:00 |
cyndrdev
|
28ac0b38cf
|
added written artefact description
|
2021-04-16 16:36:49 +01:00 |
cyndrdev
|
9bb1b4e9df
|
added artefact description writing
|
2021-04-16 16:26:42 +01:00 |
cyndrdev
|
a669c02858
|
triggers for freeze sfx & vfx
|
2021-04-16 15:43:19 +01:00 |
cyndrdev
|
6ec3f5f99b
|
added freeze postfx
|
2021-04-16 15:31:10 +01:00 |
Cat Flynn
|
1d00bffd70
|
update freeze input actions
|
2021-04-16 15:12:30 +01:00 |
Cat Flynn
|
c3312b7d93
|
disable cheats on player
|
2021-04-16 15:03:50 +01:00 |
Cat Flynn
|
6ef4923b3d
|
make freeze 3 playable without boost
|
2021-04-16 15:00:37 +01:00 |
Cat Flynn
|
3bc0b48c74
|
Merge branch 'main' into 95-freeze-sequence
|
2021-04-16 14:23:37 +01:00 |
Cat Flynn
|
e75681c0b3
|
Merge branch 'main' into 95-freeze-sequence
|
2021-04-16 14:18:35 +01:00 |
Cat Flynn
|
6cb0d90ee8
|
remove random walkway intersecting level
|
2021-04-16 14:18:19 +01:00 |
Cat Flynn
|
024653a354
|
freeze artefact
|
2021-04-16 14:17:41 +01:00 |
Cat Flynn
|
12fccff6cd
|
make it possible to complete freeze level 2 without boost
|
2021-04-16 14:17:12 +01:00 |
cyndrdev
|
116b1140df
|
added implementation for freeze first use dialogue
|
2021-04-16 14:06:52 +01:00 |
cyndrdev
|
cf8d58690d
|
added new freeze voice lines
|
2021-04-16 14:00:46 +01:00 |
Cat Flynn
|
0708d9fd40
|
create freeze artefact and move dialogue trigger
|
2021-04-16 13:16:11 +01:00 |
cyndrdev
|
e9bcb45b41
|
fixed bug #127
|
2021-04-16 13:15:54 +01:00 |
cyndrdev
|
c96036b304
|
Merge branch 'main' into feature/boost-level-integration
|
2021-04-16 12:26:47 +01:00 |
cyndrdev
|
13ca75f3d3
|
applied cam changes to prefab
|
2021-04-16 12:17:15 +01:00 |
Novvator
|
f2644a1a39
|
changed player to his original starting position
|
2021-04-16 01:00:06 +01:00 |
Novvator
|
45e5d4cbe3
|
small change
|
2021-04-16 00:58:16 +01:00 |
Novvator
|
7fec70745b
|
added freeze levels in main
|
2021-04-16 00:57:25 +01:00 |
Novvator
|
8af98dc169
|
Merge branch 'feature/boost-level-integration' of https://gitlab.badbrain.dev/kernel-panic/game into 95-freeze-sequence
|
2021-04-15 21:47:45 +01:00 |
Novvator
|
44935911a5
|
finalized the freeze levels and made a small change to the RollingBoulder
|
2021-04-15 20:31:09 +01:00 |
Cat Flynn
|
77ce74c45a
|
matrginally improve courtyard collision geometry
|
2021-04-15 19:36:53 +01:00 |
Cat Flynn
|
5cdd4e376f
|
improve camera controls
|
2021-04-15 19:32:09 +01:00 |
Cat Flynn
|
2bdfa81a7a
|
vastly improve lighting
|
2021-04-15 17:19:54 +01:00 |
Novvator
|
15e69799b9
|
Merge branch 'main' of https://gitlab.badbrain.dev/kernel-panic/game into 95-freeze-sequence
# Conflicts:
# game/Assets/Prefabs/Puzzles.meta
|
2021-04-15 16:34:05 +01:00 |
Cat Flynn
|
e7e4bbde07
|
Merge branch '115-secret-door-pressure-plate' into 'main'
Added pressure plate and secret door prefab
See merge request kernel-panic/revival!64
|
2021-04-15 14:21:17 +00:00 |
Cat Flynn
|
85fe992fa1
|
use events to link plate and door
also removed unnecessary prefabs and moved animations to animation
folder
|
2021-04-15 15:11:02 +01:00 |
Cat Flynn
|
717fd1c428
|
integrate boost level design
|
2021-04-15 14:44:06 +01:00 |
Novvator
|
577070a551
|
added PressurePlate test scene
|
2021-04-15 00:43:20 +01:00 |
Cat Flynn
|
abde0ea9af
|
Merge branch '97-rolling-boulders-freeze' into 'main'
rolling boulders now obey to freeze
Closes #97
See merge request kernel-panic/revival!62
|
2021-04-13 15:03:47 +00:00 |
Cat Flynn
|
db7c86e790
|
Merge branch 'main' into 97-rolling-boulders-freeze
|
2021-04-13 15:52:02 +01:00 |
Cat Flynn
|
8ef7a1d88b
|
Merge branch 'main' into 98-arrow-wall-freeze
|
2021-04-13 15:46:22 +01:00 |
cyndrdev
|
07c89104f9
|
fixed time freeze not working
|
2021-04-13 15:33:59 +01:00 |
Novvator
|
586fa97d56
|
Added pressure plate and secret door prefab
|
2021-04-11 23:17:49 +01:00 |
Novvator
|
75cf0b6b5c
|
applied it to the prefab
|
2021-04-06 15:31:08 +01:00 |
Novvator
|
0e96d83445
|
rolling boulders now obey to freeze
|
2021-04-06 15:29:41 +01:00 |
Novvator
|
203b2e9c82
|
arrow wall obeys to the freeze ability
|
2021-04-06 14:25:53 +01:00 |
Cinder Foster-Smith
|
fffb50a6a2
|
Merge branch 'RollingBoulder' into 'main'
Rolling boulder
See merge request kernel-panic/revival!52
|
2021-03-25 19:19:26 +00:00 |
Cinder Foster-Smith
|
35fd443bd0
|
Merge branch 'fix/safe-zone-spawn-pos' into 'main'
respawn in middle of safe zone
Closes #117
See merge request kernel-panic/revival!58
|
2021-03-25 19:04:48 +00:00 |
cyndrdev
|
1e5022e3e8
|
Merge branch 'main' into RollingBoulder
|
2021-03-25 19:00:32 +00:00 |
cyndrdev
|
6e74da102c
|
minor fixes
|
2021-03-25 19:00:13 +00:00 |
Cat Flynn
|
7041d71c6f
|
fix safe zone scale and appearance in builds
|
2021-03-25 17:24:17 +00:00 |
Cat Flynn
|
c489c8ef49
|
Merge branch 'feature/menus' into 'main'
ui sounds :)
See merge request kernel-panic/revival!59
|
2021-03-25 17:19:26 +00:00 |
cyndrdev
|
b26abcc081
|
beta time babey
|
2021-03-25 12:20:32 +00:00 |
cyndrdev
|
a841238f56
|
added ui clicks
|
2021-03-25 12:19:44 +00:00 |
Cat Flynn
|
368cb90464
|
respawn in middle of safe zone
|
2021-03-25 11:58:40 +00:00 |
cyndrdev
|
242ccb6fcb
|
Merge branch 'main' into feature/menus
|
2021-03-25 11:27:13 +00:00 |
Cat Flynn
|
01e8c30439
|
Merge branch 'main' into feature/boost-puzzle-design
|
2021-03-25 11:24:50 +00:00 |
cyndrdev
|
50955a19d0
|
Merge branch 'main' into RollingBoulder
|
2021-03-25 11:15:17 +00:00 |
Cat Flynn
|
e2a4d6dd45
|
fix compile errors
|
2021-03-25 10:51:22 +00:00 |
Cat Flynn
|
94959bcb71
|
Merge branch 'main' into feature/boost-puzzle-design
|
2021-03-25 10:43:47 +00:00 |
Cat Flynn
|
122d0e1ff3
|
implement falling platform chain
|
2021-03-24 16:54:34 +00:00 |
Novvator
|
fa579d5ce3
|
added the 3 freeze levels - need rolling boulder and door lever
|
2021-03-24 15:27:38 +00:00 |
Cinder Foster-Smith
|
cfa6ac4027
|
Merge branch '14-power_freeze' into 'main'
Resolve "glove: freeze"
See merge request kernel-panic/revival!47
|
2021-03-24 12:54:04 +00:00 |
cyndrdev
|
1611962ae9
|
messy messy merge >n<
|
2021-03-24 12:45:19 +00:00 |
cyndrdev
|
317a1ea53b
|
settings tweaked
|
2021-03-24 11:52:01 +00:00 |
cyndrdev
|
9bcde1e028
|
added music triggers
|
2021-03-24 11:50:07 +00:00 |
cyndrdev
|
7d786ecdf6
|
added parameter driven audio
|
2021-03-24 11:25:57 +00:00 |
cyndrdev
|
4fe8d7d18c
|
added parameter driven audio
|
2021-03-24 11:24:23 +00:00 |
Cat Flynn
|
832449c01d
|
remove editor namespace lol
|
2021-03-23 15:09:19 +00:00 |
Cat Flynn
|
a83cad4a2a
|
create 3rd boost puzzle
|
2021-03-23 15:03:18 +00:00 |
cyndrdev
|
733e3f0b59
|
commited player w/ cheats enabled oopsie
|
2021-03-23 11:52:33 +00:00 |
cyndrdev
|
da33cc4a4a
|
updated animation controller, got new anims in-game
|
2021-03-23 11:48:43 +00:00 |
LojZa33
|
9ae930df56
|
Animations
|
2021-03-22 23:34:02 +01:00 |
Cat Flynn
|
927a1b9dd7
|
create killbox prefab
|
2021-03-22 16:45:42 +00:00 |
Cat Flynn
|
0fdc569380
|
Merge branch 'main' into feature/boost-puzzle-design
|
2021-03-22 15:59:28 +00:00 |
cyndrdev
|
dd1924143f
|
fixed menus not working with keeb / controller
|
2021-03-22 02:20:38 +00:00 |
Cat Flynn
|
91be3b97b9
|
redesign arrow wall trap objects
|
2021-03-18 17:25:34 +00:00 |
Programmer-DField
|
49d1fc481a
|
Disabled mesh renderer and box collider on target for rolling boulder prefab. Also added the Mover script to the prefab.
|
2021-03-18 12:54:32 +00:00 |
Programmer-DField
|
914f7e584b
|
Further cleaning of code in both scripts.
|
2021-03-18 12:48:09 +00:00 |
Programmer-DField
|
b0b5c09c54
|
Cleaned up the script so it now works independant of gravity. Added a second Mover script that controls the speed and direction the boulder moves once triggered. Added a target to the prefab as this is the point at which the boulder moves towards.
|
2021-03-18 12:34:08 +00:00 |
Programmer-DField
|
1b02a15353
|
Made changes to the RollingBoulder script. The trap now works much more simply. The player enters a trigger and this sets the rigidbody to use gravity setting the boulder on its journey down the ramp. Player death works as with other traps. I need to speak with Cat as he mentioned using physics may not be the best, by this I assume he means gravity, so I need some advice on a different solution.
|
2021-03-17 22:07:33 +00:00 |